While I think the current game layout is good, it is also somewhat limiting. Current deck layouts only lead to the following:
Multiplier leader / Healer
Damage Reduction / Healer
Death Guard / Healer
99% of the time we rotate between these depending on our requirements. Every now and then we change up for fun, not for optimisation. I suggest a side deck feature, or player items.
The idea is that we gain an extra X amount of cards that work on the side of our current deck. You would only have like 1-3 of these maximum. Probably 1 unlocked at level 150, and the other 2 must be gem bought.
These 1-3 side deck cards would give you the leader ability, but not the activate. So yes, in theory you could run 5 healers if you're hilarious.
"BUT BOOP, THAT'S SO BROKEN"
Well, yes it is. But the idea is that it allows for extremely hard levels to unlock later which your current cards are still useful in. If these kinds of systems are not introduced, all you'll end up seeing is just an injection of cards that are more broken/powerful than what we're currently playing with. So instead of injecting more powerful cards to deal with more powerful levels, I suggest more powerful mechanics to deal with more powerful levels.
Having 5 leader abilities would lead to some serious theory craft, and make team composition critical to deal with extreme high level end game content. It would also allow the developers to make very interesting Guild War / Raid material etc.
The item suggestion is nearly the same idea. You can have 1-3 items which are probably bought by gems or guild shop, and give you certain abilities in a level. Items could include, but would not be limited to:
- Current Card Leader Abilities
- Gain an extra 50% Gold
- Increase Gold Chest Drop Rate by X%
- Increase Monster Statistics in Arena by X% (So yes, stacking 3 would be your itemization for arena days)
- Reduce all Card Skill Activate Timers by X turns
- X% of your Gold Generated is donated on top automatically to your Guild
- Reduce/Eliminate a certain colour from the spin cycle
Just an idea that could make the game far more interesting, and simultaneously easier and more difficult. People at a lower end of the game would get a HUGE power boost, and those at a high end would be given much more challenging theory craft and expansions could be very hard as well to compensate.