Ragnarok72 wrote:I'd rather have 100 sailor miles than 10k pal points...
I’ve been an advocate of putting pal points to better use for a long time. I haven’t had a use for them since I was lvl 30-40 or so. Now it’s more of an annoying notification that I can ‘recruit new crew now’ when I have no need for the cards. However, I’m not saying they’re a bad idea – I think it’s a great idea and gives incentive to check in every day, rewarding those who do play actively (as mentioned). But Pal Points simply don’t add much value to the game for players above lvl 40+.
I’ve found I can earn about 10,000 Pal Points in a month’s time running .5 maps with my energy around 100, so I agree that if 10,000 pal points equaling 100 sailor miles actually provides the value for actively playing DE. It seems the lifespan for the game for most players is around 6 months. If players rely solely on Pal Points to get cards like Pandora, they’ll be in it for at least a year since lower level players don’t have as many energy points at their disposal, extending the time needed to play the game in order to get just one of those three big cards. Just dangling that carrot will provide more incentive for players to spend halfway and participate the other half, but the initial consensus that I’ve read argues that 15,000 sailor miles (~$500) overvalues Pandora and Andromeda and few will ever go for it. Even if 10,000 Pal Points were worth 50 sailor miles, it would still be an improvement over the current system; it helps ease the tension for those who already spent prior to the update and leverages the player level to increase output of pal points, favoring those who have played longer, while not devaluing the cards available through Sailor Miles. My two (or three) cents.
Either way, its great to see some of the opinions heard by PM and while Sailor Miles is in its early stages, I’m sure it will add even more value to DE in the future as the game is further developed.