Midas wrote:Guys, when we first see Panzer Hell stages - whey also seems impossible without revives. On my first run of Panzer Insane I used 12 revive potions)
But time passed, and now we found safe strategy and card combinations to farm them.
Same will be with Apocalypse Hell - after some testing suitable strategy will be encountered and this problem disappears.
I don't understand - you wanted to go into new levels and start farming in just one day? And then complain that content is finished, please give to us new levels/bosses?
Hmmm , no they didn't feel impossible - in fact a quick recce and it was clear very quickly which cards were needed and how to do them without problems - in fact I know that more than one of us went through hell first pass without revive (some luck in my case) as part of the recce process.
This Hell is designed to 'probably' need revives regardless of team - this is apparent from the design of chapters 7 and 8 - the trick is to minimise them.
As Hern said it is not a problem to get the revive potions from Guild Points for us top players but it how the game design has been changed - perhaps to generate revenue, but from the exodus of known spenders it seems to have backfired