by Durst » Fri May 02, 2014 10:09 pm
Obviously it would provide more hits for a mono team, but unfortunately, almost all stages still conform to the same three needs as far as leaders go: healer/damage reduction, healer/cyclops, healer/hp mult. If a stage is difficult, it almost always requires one of those three setups, and if it isn't, there are dozens of other options beyond the totem skill leaders that can produce much quicker, less expensive battles.
It isn't that they don't have a foreseeable use--I just can't imagine a situation in which there isn't a better option.