by Durst » Wed May 28, 2014 3:37 pm
The 4* versions show up twice over the course of the first six chapters, I believe. Maybe three times? Pretty sure it's two. So if you never got a single one through guild shop, gem recruits, guild war rewards, or any other method, you would still be able to make a 5* in each element. And the 4*'s come along pretty often in the guild shop. I've had three sthenos, a hellhound, a gigas, and a vampire in the past month. Possibly more, I haven't had the cash to dump on them so I don't pay much attention.
I also would keep the Gigas Saboteur and Cerberus, if you get the chance to get two more. The only other cards of their elements with their kind of single-hit power are the guild war bosses, and they deplete your health to 1, making them situational at best. I have two of each of the maxed snipers (so 6* for light, dark, and water and 5* for fire and earth) and four of the light variety. Having two snipers of one color can be the base of a very selective and powerful monochrome team, and four can be devastating. Matching my four succubus queens with a Priestess of Light can get me through almost everything until chapter 6, as well as most raid bosses (excluding ceto) up to level 30 without breaking a sweat. Snipers aren't panzers, but they serve me just as well--they make up for their long cd timer with specificity.