The new content is now only doable by using revive potions or an insane amount of luck... Both revive and energy potions are priced well, so those aren't of any concern. Was just fooling around with some uncommon team setups when I came up with an idea which would not only solve the problem of insolvable lvls, but also add a complete new strategic dimension to our current gameplay: additional potions. Priced the same way as the energy and revive pots (both by real money and in guild shop)
Here's my three suggestions:
- HP potion: +30% HP
- Atack potion: +30% Attack
- Recovery potion: recovery power x2
Only one potion can be used per stage. U will be able to select them in the interface where u can see ur final team (after u've selected ur friend helper)
The potions will apply to all of ur team's cards seperately before the guild lab bonuses apply to ur whole team. In my opinion this would add an enormous strategic playing field: 'when to use it, when not?' Using all three together, or is one sufficient?'
Revive potions will still work the same way, as with these potions u're not guaranteed to finish a lvl, but after dying (and using a revive potion) the potions' effects will still apply to ur team.
In order to keep Guild Wars fair to everyone, these potions will not be available on the Guild War bosses...