The new guildshop

Re: The new guildshop

Postby slacks » Thu Mar 06, 2014 2:26 pm

Nakazawa wrote:After some weeks, I have to say that I'm really grateful for this update. In this period I found a dozen of 6* and loads of 5* too. Ok, 5 of the 6* were shitty cat thiefs and 2 arachne, but it's the concept :) i even managed to run out of GPs due to this mass-buy ahah


Nothing gets my day started right quite like a cat thief...

But seriously, I haven't seen much of a difference other than more dragons and jewel dragons. Looking forward to the next shop update :D
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Re: The new guildshop

Postby Dav55 » Thu Mar 06, 2014 7:31 pm

Did they lower the chance for pots. I haven't seen them in weeks.
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Re: The new guildshop

Postby Midas » Fri Mar 07, 2014 1:16 pm

After sudden wake up at 3 am. I decided to check shop.
To my surprise I found 6*, 5* and x2 energy potions.

This is where they hiding!
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Re: The new guildshop

Postby mefa » Fri Mar 07, 2014 2:34 pm

Hi,

There is a lot about this limitation in shop, now, this is a huge challenge for the new players, for example, I was just at the point to find what I want in the guild shop.

And also unfair, comparing to players who used the shop with no limit in the past.

So there will be an increasing gap between newcomers and previous players.

Now, I have a suggestion, if you (developers) create a new set of cards, a new category such as primitives or dinosaurs some of them evolvable to high levels that creates a new race for both new and old players to get them and an opportunity for new players to obtain them easier in their level than the current cards.

Also, it will be more variety and fun to play for everybody.
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Re: The new guildshop

Postby Midas » Fri Mar 07, 2014 3:06 pm

And why old players should be punished by this suggestion, getting lower chances on new content? 0_0

All games reward their oldest supporters, not newer one.
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Re: The new guildshop

Postby mefa » Fri Mar 07, 2014 3:10 pm

midas, i didn't suggest any punishment for old players! did I?

I simply asked for some fun and interesting addition to the game to compensate for this bitterness of the new limit in the shop!

BTW, any new players would be an old one soon! no difference
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Re: The new guildshop

Postby Midas » Fri Mar 07, 2014 3:28 pm

If new players have higher chance on new content - this means punishing others, because their drop rate will be lower.
That's unfair, don't you think so?)
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Re: The new guildshop

Postby mefa » Fri Mar 07, 2014 3:52 pm

I said:

"an opportunity for new players to obtain them easier in their level than the current cards."

Not than old players!

for example, getting/making panzer or other 6/7/8* cards is impossible/very difficult for new players!
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Re: The new guildshop

Postby Dav55 » Sat Mar 08, 2014 9:15 am

Midas I've checked shop every refresh for 2 weeks at least.
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Re: The new guildshop

Postby Proton » Sat Mar 08, 2014 11:31 am

Don't waste your time arguing wih that fool. He is clearly out of his mind.
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