Have any of you notice that guild war boss card has the active skill worse than a common attacker.
Take Gigas, medusa, succubus, vampire, doggy skill as example.
Both x30 attack but gw card make you lose Hp )
mee wrote:Your kidding ...we already have negate 100% for three turns....why would a weaker skill be advantageous? Especially coming from a boss card...we players will all agree its time for a super healer.
admin wrote:You cannot compare level 1 stats as guild war boss cards gains about 2X as much as stats are most other cards each level, and at max level they will have highest overall stats among cards of the same star rarity. Their active skill do have an awkward effect but can easily be remedied with a healer. We went ahead and slightly increased the attack stat for the two weaker bosses (Archwitch and Uriele) to improve their active skill. Also, don't undermine the usefulness of their passive skills, as it's they are highest attack boosts in the game. Even only applying to it's own active skill, you are looking at 90X attack.
In terms of variety, the next guild war boss will have a different active skill as it's it will be a recovery type card (probably something like reduce 75% damage received for 3 turns).
admin wrote:You cannot compare level 1 stats as guild war boss cards gains about 2X as much as stats are most other cards each level, and at max level they will have highest overall stats among cards of the same star rarity. Their active skill do have an awkward effect but can easily be remedied with a healer. We went ahead and slightly increased the attack stat for the two weaker bosses (Archwitch and Uriele) to improve their active skill. Also, don't undermine the usefulness of their passive skills, as it's they are highest attack boosts in the game. Even only applying to it's own active skill, you are looking at 90X attack.