I agree with the suggestion, at the same time, I understand some oppositions:
-Some ultra cash spenders: As they get a lot more of Styrs through gem recruit, playing hell levels etc, for them 20 years may be shortened to some 5 years on average. (I posted some very rough estimates and in a NORMAL situation, it requires some 20 years to skill-up a dragon to hit every 9 turns instead of every 25 turns!
). So for them that may not be an issue. While they evolve their 6* dragons to 8* they may be already level them to skill 2 or 3. Also, they already have so many good cards as well. However, for most of cash spenders players this will be fun too, given the low CP of normal dragons.
-SOME old players: They may not like to see reduced gap between them and newer players, although, a level 16 dragon still can hit every 9 turns compared to every 5 turn for a level 5 panzer. But I am sure there are also many fans among old players as this create a ot of fun and motivation for them as well.
-Playmage: That's the main opposition, they want a better cash revenue, a longer life game which means they don't want a big win bottom!, ALL MAKE SENSE
. A super strong dragon for everybody could make the game to easy to be fun. I agree, therefore, I have a suggestion
:
Having styr popularity to double, triple or quadruple reduces this time to some 5 years for normal players and some 1 years for extreme players. still very far from a big win bottom.
AND, the game will be more fun to all. Playmage is the one who decides and I leave this to them if they want to share some thoughts in this regard.
After all, they are the ones who have access to all the data (more accurate calculations and prob. stat. about time, cash flow, players who have left the game etc)