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Guild level 35

PostPosted: Tue Jan 05, 2016 8:51 am
by Sir Lukas
Happy new year at playmage.

I would like to know what is the goal to have a so insane amount of coins needed to get level 36 ? Level that is far away from the 40 needed before shop lvl 8.We were stunned after reached 35 to see what was next.We cant even dream to get ther this year and cant imagine the requirements for lvl 37.Slowly loosing interset going that way,and not sure shop 8 will be interesting,weeks after weeks there is nothing of interset in my lvl 7 or i may be part of the unlucky gang.
Ouffffff, good to evacuate some frustration,i will sleep better now.Aside of this the game remains fun.

Happy new year all.

Re: Guild level 35

PostPosted: Tue Jan 05, 2016 10:40 am
by arcthelad
Sir Lukas,

You could join Arc The Lad Rocks and help us on our way to a level NINE shop. :D

ArcTheLad

Re: Guild level 35

PostPosted: Tue Jan 05, 2016 5:29 pm
by Sir Lukas
Thanks for the invitation Arc but i will stay with my guild 8-)
You must have lots of lvl 160 players in your guild,we have 3 over lvl 100.
Good luck for your lvl 9 shop :-)

Re: Guild level 35

PostPosted: Tue Jan 05, 2016 9:27 pm
by pmsupport
Hi Sir Lukas, happy new year. The next upgrade of the guild buildings always requires more guild points. It's recommended that you recruit more members if your guild isn't full or filled with inactive members. If every member in your guild farms Solomon's Mine, it would be faster to reach level 36.

Re: Guild level 35

PostPosted: Wed Jan 06, 2016 11:22 am
by Armand Star
the upgrades always require more points than the previous upgrade.
i think what Sir Lukas is trying to ask is why the transition specifically from level 35 to level 36 has a significantly higher cost than previous upgrades?

like, upgrading from level 12 to level 13 requires some points. the next upgrade requires a bit more.
upgrading from level 33 to level 34 requires some points, the next upgrade increases the cost a little more
but from level 35 to level 36 the cost increases dramatically

like what happens with player level around level 150: around player level 140 we can still try to levelup once a week, but around level 150 suddenly there is a massive increase and you can forget about leveling anytime soon (not without energy pots and the more rewarding maps (void field), anyway)

Re: Guild level 35

PostPosted: Wed Jan 06, 2016 9:00 pm
by pmsupport
Hi Sir Lukas & Armand Star, it's because the number of extra guild points required are not always about the same for adjacent levels. The upgrade required guild points increases in a non-linear way.

Re: Guild level 35

PostPosted: Wed Jan 06, 2016 9:08 pm
by Armand Star
oh, that explains it. thanks for clarifying