Trusty Knight Hell Map

Trusty Knight Hell Map

Postby ruffriders23 » Thu Jun 09, 2016 2:38 pm

WOW.... 0 countdown on the first two levels, with each enemy hitting at like 7k per hit... then the final boss with another 0 countdown and hitting at 20k. I burned 2 revives getting to the boss, and just quit because I would have ended up burning more RPs to kill him, just to get 6 brown chests.

75k for HP... and you still have to burn somewhere like 5+ RPs to beat the level... no thank you Playmage.
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Re: Trusty Knight Hell Map

Postby Martin » Thu Jun 09, 2016 4:28 pm

These new bonus maps are too difficult. Please Playmage check again if the maps where designed by intention that lots of rps have to used to farm them.
BR
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Re: Trusty Knight Hell Map

Postby ruffriders23 » Thu Jun 09, 2016 4:35 pm

Even with a skilled healer leader, and helper (also skilled)... you'd end up burning 2 RPs just to get the skill to fire off. Then... when you get to the final boss... you will end up burning more because the only way you can beat him is by delaying his turn. SO... let's say you have a fully skilled Hayyel or Shepard Dog, with another as helper. Then... you have a skilled 4* Blue imp, and a 7* Echidna... you'd need 2 more cards with good HP just to have enough HP to get to the boss... which is not easy given Shep is a Balance and Hayyel is a dragon multiplier.

I don't see a team possible to beat Hell unless you burn 5+ RPs... and probably closer to 7-10 realistically.
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Re: Trusty Knight Hell Map

Postby Martin » Thu Jun 09, 2016 4:53 pm

Yes, 7-10 rps is also my experience for hell. Insane is not much better. I had no luck with spins and ended with spending 7 rps for a stone murlock.
BR
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Re: Trusty Knight Hell Map

Postby Wendigo » Thu Jun 09, 2016 5:31 pm

The PM trend with maps/stages requiring ever increasing #s of pots to complete is very disappointing.
There is no strategy in this...makes me sad((
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Re: Trusty Knight Hell Map

Postby Tasov » Thu Jun 09, 2016 6:16 pm

I'm hoping there is an error on the development and it will be corrected if the design/Development of hell and insane bonus dungeon is correctly released not sure I will mess with it
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Re: Trusty Knight Hell Map

Postby snowabe » Thu Jun 09, 2016 6:47 pm

Argh! I thought I was the only one. I love you Playmage but pleaseee >__< I spent over 5 revives just on insane and actually gave up before finishing. We're not asking for the final boss to have 1 hp D: we just want something a little more balanced?

I think the difficulty of the hell and insane versions of this map is out of proportion :l

Thanks -
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Re: Trusty Knight Hell Map

Postby thievingsquirrel » Thu Jun 09, 2016 7:28 pm

Flora team has been the best for me. If lucky I use 1-2 revives, and if unlucky around 5-10 revives. The team is: 7* Flora, 7* Echidna, 7* Lernaean Hydra, 7* Lycan of the Moon, 5* Enchanted Light Pinocchio with helper 8* Flora (Which is 99 CP). I believe using 8* Flora, 7* Echidna, 8* Hydra, 7* Lycan of the Moon, 8* Commander of Dragon Paladin (Fully skilled) with helper 8* Flora (124 CP) should make the map a lot easier. Although, to use that team you need to be at least level 178, which a lot of people aren't.
The lazy wiki admin
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Re: Trusty Knight Hell Map

Postby ruffriders23 » Thu Jun 09, 2016 7:52 pm

So basically... unless you have fully skilled cards, and an 8* Flora, don't bother. I have most of those cards... but do I want to burn 50 energy and anywhere from 2-10 revives to find out? No thank you Playmage!
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Re: Trusty Knight Hell Map

Postby snowabe » Thu Jun 09, 2016 11:40 pm

I just hope those who already spent a bunch of revives understand if PM makes the maps somewhat more possible >________<.
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