by Browncoat » Wed Aug 31, 2016 4:33 pm
Ok, so here's my sum total of 4 weeks working on this map (Hell Level).
1 8* Bevedere
1 7* Bevedere
2 skill ups on Sif
117 Revives
??? E Potions
My team was: 2x Hayyel Leaders, Blue 4* imp, 7* Anauel, 8* Kirin, 7* Ultimate Night Dragon
With the exception of a couple of revives spent figuring out the best team, and 2 revives used on Preemptive Strike (several free spins killed the previous mob and finished the board without me having a chance to heal and get ready, and one Odin trap where I was under the impression that he nullified, but this was misrepresented and did not go into effect until after the preemptive strike), ALL revives were used before my first skill popped. So the team was good, it was just tuned such that with a ~60k hp team, it was impossible to survive long enough to get a healer up.
I have to say, this is absolutely ridiculous. Two be killed twice, every map, with a 60k hp team, before any of the skills popped, is absurd. My hayyels and imp were max skilled.
So, as a result, I have a Sif with a skill of 3/9, and a CD of 21 rounds. The way this game is tooled, this card - despite all my work - is utterly useless. You CANNOT have a healer that takes 21 turns to pop in this game. Even with a CD of 11, I died twice typically before either of them became active. So, after all that - I will never use my Sif. I might find a use for Bevidere, but I didn't get any skill ups on him, so maybe not. We'll see.
Fun game.