by icyglaze » Thu Jul 06, 2017 9:42 am
Mm.. it appears my pointing the pet dodge bug has caused a bit of trouble.. to be fair, I myself use a lvl41 dodge pet so I don't think I escaped the aftermath of this dodge fix. But I have $0.02 regarding dodge.
Dodge is a tricky stat to get right. A successful dodge means one escapes damage - a plus. In contrast, a successful hit means one hits as per normal - a neutral. In a 3v3 automated match, a targetted hero gets 3 turns to dodge and 1 turn to hit - so a net 2 dodge turns. In essence, stacking dodge on one hero is already about 2-3 times more cost effective than stacking hit. Before the "nerf", i.e. now, dodge is already overpowered.
Pre-"nerf", pet dodge far outpowers pet hit. Players stacking pet dodge can overtake any other pet stat with frightening pace. Notably, this is only limited to pet stat. F2p only can feed a fixed number of pet orbs vs p2p/p2w. So an f2p loses out way more under the old paradigm than post-"nerf".
So in summary, I disagree that this is the death of f2p. In contrast, I believe this is better for f2p. Even if one previously invested in pet dodge, dodge itself is a pretty op stat. I wouldn't be changing anything. Pre-"nerf", it was a gamebreaking stat.