by Kalina8 » Thu Mar 16, 2017 12:31 am
Hi! Loving this game so far.
Don't like
-The first time the player has to upgrade fame, it could have been made more clear that you need to click on that specific area to level up fame. It took me awhile to find it!
-It seems like it takes so much gold to upgrade blessing levels! That makes it so players only stick with the starting three characters and don't use new characters, because upgrading skills AND blessings takes way too much gold.
-It seems like nobody is doing relic hunts with other people---everytime i log on to do relic hunts, there seems like no party is forming, making it super hard for one person to complete a relic hunt
Like
-Interesting and humorous storyline--- i like the random dialogue that pops up and the funny jokes inserted into the campaign
-Variety of play styles and things to do--- everytime i log in, there's a lot of activities to do
-Challenging boss fights--- End of chapter boss fights require a lot of planning
New features
-Introduce a practice room that takes no stamina, so people can test out new characters, builds, and play styles without having to use up Arena fights or Stamina. Have a mode with a practice dummy that doesn't hit back, and have a mode where you can adjust enemy levels
-The question mark above enemies' heads that gives you more information needs to appear for every battle, not just every-time you encounter a new enemy (or have an option to switch that on or off)
-Perhaps introduce Star-ratings for chests in the campaign instead of color coding them, so it makes more sense for new players to figure out which chests are rare.
Needs fixing
-The healing numbers seems a bit off for the pet descriptions--- Witch fairy says 30% + 20 hp for 2 rounds, but it seems more like 3% + 20hp for 1 round, and that makes more sense compared to the Herb fairy, which is single target and 4%+15 hp
-Growth numbers for skills seems a bit off. Spending hundreds of thousands of gold to level up a skill to level 20-30, only to see the damage increase by about 150 seems very low! (when each hit is 1000 or more). Maybe add 1% damage for each level on top of the flat 5-8 damage bonus. Or if thats too much, try adding 1% damage for each level but also a flat 3-5 damage bonus, instead of 5-8. If there is no % damage bonus, then skill damages will scale very badly at high levels.
In game name is also Kalina8, and thanks for being so kind!