by KakashiDE » Sun Jan 10, 2016 7:22 pm
Just further to this, I'd like to point out something that I'm sure has been on a lot of people's minds regarding the Solomon Mines / Happy Weekend event.
Although there had been an addition the the Mines, something still isn't 100%. For example, when the sealing of cards was introduced to players, counter abilities were also introduced shortly after. Where I'm getting at is, with the extra difficulty added for us to be able to earn more coins, would it be possible to add a card with a coin boosting ability? So far, there is only 1 evolution that highlights the use of coins - Maiden of Darkness: Saver 1 - Reduces the number of coins required to spin the reels in battles.
The Majority, if not all of us, farm Difficult as its the fastest and easiest way to earn coins. However, going back to a post from sometime last year before Hell Difficulty had been added, someone (I forget who, my apologies) put forth a question about a "King Solomon" being added at a low drop rate. As a suggestion, could this card be taken into consideration for future updates? Again, A low drop rate, only found in Hell, Abilities only allow it to be used during the weekend event.. If an idea is needed of skills, well:
7* King Solomon (No evolving required)
Light Element (Matches coin colour)
Type: Fairy or Beast/???. (Because there aren't enough Fairies or Beasts and "???" Because I feel a new type to be added here)
Average stats (HP/ATK average 800-1000, Recovery 500-700. Your call)
Special Skill: Switch - Changes the position of this card to leader and immediately activates this cards ability. <Like Baphomet>
Leader Skill: Solomon Mines earnings increase by 2x, Also reduces amount of coins used in battles by 0.5x
It's an idea, anyway.