Did you really need to give us a zero-turn countdown AND a seal of darkness AGAIN?
Thanks for nothing, Playmage.
admin wrote:The 4th boss of each guild war cycle has always been the 0CD boss. Given how guild war cycle works now, I will recommend our designer to change it to a different position for the next cycle, so they won't appear consecutively like this time.
Woody wrote:Seems that the motivation for the 0 turn design is to get players to spend money.
0 turn Guild War cards should be special and I do not see anything special about this card. For those players like myself who own Gretel, it is very pedestrian imho. Think I will just sit out this War and save my revives.
admin wrote:Woody wrote:Seems that the motivation for the 0 turn design is to get players to spend money.
0 turn Guild War cards should be special and I do not see anything special about this card. For those players like myself who own Gretel, it is very pedestrian imho. Think I will just sit out this War and save my revives.
I don't see how it's pedestrian and the worth depends on each player. The 8-star Orpheus has much higher stats (1689 HP / 2206 ATK) than Gretel, and has 25x attack all before applying Gretels skill and has better leader skill.
Woody wrote:I should have saved you the trouble and written your answer for you. Predictable. Yes it will be more powerful than Gretel, but examining from a cost analysis of one who has Gretel, it is not worth the significant number of revives required. I would have more inclined to pursue Orpheus if it was a different colour than Gretel; especially if it was fire. Just my opinion.