Ok, even as we are joking, we can discuss some very salient points as to our individual misaligned motivations.
1. When the game is made easier, new players rise up the ranks faster. Old players may very well (fairly) feel disadvantaged per unit time played. Some of us gave constructive feedback to improve gameplay. You would note that while feedback is rewarded once (the first instance), constructive feedback is not otherwise tangibly rewarded outside the gameplay improvement.
2. When players exploit a bug, all players are exposed to said bug at the same time. The time taken to realise and subsequently exploit the bug may be different, but the overall gameplay environment does not distinguish between old or new players in context of a bug. Again, players who report bugs are usually not rewarded. There is also a legit argument for the fact that players who report bugs are punished for their honesty, as they would be much better of just exploiting it (since there is no actual benefit to reporting bugs).
3. When the game is nerfed (hero stat modifications), this overtly disadvantages old players. Players who have invested significant time and resources building their stuff only to have the carpet removed under them. A hero build is tedious and expensive. Here, it is clearly new players who benefit from nerfs. They have far more resources (early game mechanics see to that) per unit time played. Coupled with less experimentation should they seek advice from more seasoned players.
All in all, there is a legit argument for compensating players per unit game nerf. And hopefully you see why game veterans are leaving due to discontent. Unless of course, that is your gameplan all along.