Talon Lake wrote:Raising the level cap would do nothing. The damage loss never changes, it happens every level. IF the level cap were raised to 105, once again at 101, 102 etc you would drop damage, but you wouldn't have an issue with it until you hit 105 as 104s hit slightly harder.
The solution is extremely simple and shouldn't be difficult to implement:
Simply raise the level cap to 100.99999999999
What that means is that by the time you get to .99 you would have overcome the initial level penalty.
The kicker is that once the "Exp to lv" reaches zero, you simply don't advance to 101.
Sure, the "Exp to lv" would most likely go negative by then, but code could be written in to prevent
folks from advancing to 101 and also at that point stop accruing XP to prevent folks from going farther
into negative XP territory.
Game over, problem solved, drive home safely folks...