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More than 5 mystics

PostPosted: Wed May 09, 2012 8:50 am
by apdwaldo6
This is for the devs, do you think you could ever add more mystics or are you always going to leave it at five?

Re: More than 5 mystics

PostPosted: Thu May 24, 2012 7:18 am
by admin
We are keeping the Mystic count at 5 for now since there are not enough strong guilds to build more in a reasonable time each cycle.

Re: More than 5 mystics

PostPosted: Thu May 24, 2012 1:19 pm
by awolkiller6554
i was hoping they lowered the mystics to 4

Re: More than 5 mystics

PostPosted: Mon May 28, 2012 12:59 am
by apdwaldo6
Well if we could up it and get some of the so called weaker players to hit undefended mystics, it would get them and their guilds stronger, there are 3 of us that seem to be open undefended mystics at least one each time. Maybe if the 24 hour restriction for the guild joining was lifted, more would do it, and I know I would go to a weaker guild and try and help them out, it just stinks,being in limbo for 2 days, 1 day there, and 1 day back, to try and help anyone else out. Just a suggestion but I think it could help to improve the game a bit. I would just want to help some of the smaller or not as powerful guilds out if there wasnt that 48 hour penalty.

Re: More than 5 mystics

PostPosted: Mon Jun 11, 2012 11:29 pm
by sirruss
to the DEVS if there is going to be 5 mystics one will always be undefended would be nice if you put a cap on undefended mystics lvls 80 and lower then some of the lower guilds might build we at DS1 was attempting to do things to help the lower guilds out but had run into problems with other guilds just something to think about