Well, once again, top guilds got screwed
Posted: Wed Jan 04, 2012 9:34 am
- Level 83+ players defeating the Monster Arena's final boss will now receive items as follows:
-- Level 93+ players will receive 1 in 6 chance the Dream World Ring if not in possession, otherwise a minimum level 97 Dream World item (with 1/3 chance of being a level 98 extended set item).
-- Level 90+ players will receive 1 in 6 chance the Drow Ring if not in possession, otherwise a minimum level 95 Drow item (with 1/3 chance of being a level 96 extended set item).
-- Level 83+ players will receive a minimum level 92 Greater Fallen item (with 1/3 chance of being a level 93 extended set item).
Actually, nice change. She's WAAAY too hard to only give an Mbox. I don't think we're really going to see any 83+ beat her, unless they have 18 dolls in inventory and 7 dusts...but still. Nice upgrade!
- Hell Gate Changes
-- Added a maximum level of 96 for players to participate in Hell Gates. This is required so those who actually could find Greater Fallen items useful have a chance to win them, as oppose to those who have absolutely no need for them. We are adding more content for highest level players in the next major update.
-- Players level 97+ will receive permanent 10% individual Fallen bonus.
AND NOW WE COME TO IT.
I've never heard of removing content from players in any game ever once they got too strong. REMOVING content? Good lord. And, what about the guild bonuses for those guilds that have these top players? I'm temporarily out of VV because I'm going to help a guild...but it won't be long until our top 5 players are unable to do Fallen. You may have given those individuals there 10% bonus, but what about the rest of the guild? Do something else, make a SECOND top 3 (or 6, but honestly who cares about non-optimal gear?) for levels 95 and below. Much like how in invasion there's Void winner, then other tier winners. This is...awful. I'm sorry, no other way to say it. Removing content, hurting entire guilds if their top people are too strong...so the top people have to be just high enough...but not TOO high. Don't get this at all.
And a lot do hell for the coins/xp that are that level. If you want to limit them...well, I can understand kind of. But, reduce XP, don't just REMOVE CONTENT. Let them do it, even if they can't hit Fallen, or their damage doesn't actually count against Fallen (make their cap limit for level 96+ to be 0, for example).
This is just bad, no ways around it. There is a better solution than what you found. Create a new tier for people under level 95 to get the item. Find a way for guilds with these people to be able to keep their GUILD bonus, and once again create a tier for below 96's to get individual bonuses.
PLEASE, PLEASE find a better solution to do this. If you're not happy with what I have listed just above, I'll easily be able to find better solutions. This is...just an insult to the top players. This is not good, really.
- Mystic Wars Changes
-- Guild bonuses for first 2 destroyed Mystic will not be removed until the 3rd one is destroyed.
-- Mystic defense will now automatically be reduced if none were defeated with 24 hours.
-- Removed effect of special event's coin bonuses for defeating Mystic defenders. This is required to solve a potential infinite mist loop.
Isn't the 3K mist energy a day preventing the loop? Well, whatever. No real problem with this. A bit less coinage but oh well. And I have nothing against guilds keeping their bonuses longer. Will also help weaker guilds that get a statue that our easy targets for big guilds to destroy keep that bonus a bit longer. Good move I'd say, really.
- Other Improvements
-- Greater Fallen items with enhances can now be vaulted, but will lose 100% of the enhances on vaulting.
-- Reduced occurrence rate of the 8th and 9th possessed boss.
-- Misc bug fixes.
No problem with the Greater Fallen thing. That way if I accidentally enchant a +3 Speed armor and once I'm ready to move up I can still vault it. Better than nothing. Some people will complain, but I'm satisfied with this.
As far as 8th and 9th PBs...dang. Well, guess once I hit level 86 REAL soon...I'm staying in Metreon and I bet a lot of others will too, maybe even the 90s.
-- Level 93+ players will receive 1 in 6 chance the Dream World Ring if not in possession, otherwise a minimum level 97 Dream World item (with 1/3 chance of being a level 98 extended set item).
-- Level 90+ players will receive 1 in 6 chance the Drow Ring if not in possession, otherwise a minimum level 95 Drow item (with 1/3 chance of being a level 96 extended set item).
-- Level 83+ players will receive a minimum level 92 Greater Fallen item (with 1/3 chance of being a level 93 extended set item).
Actually, nice change. She's WAAAY too hard to only give an Mbox. I don't think we're really going to see any 83+ beat her, unless they have 18 dolls in inventory and 7 dusts...but still. Nice upgrade!
- Hell Gate Changes
-- Added a maximum level of 96 for players to participate in Hell Gates. This is required so those who actually could find Greater Fallen items useful have a chance to win them, as oppose to those who have absolutely no need for them. We are adding more content for highest level players in the next major update.
-- Players level 97+ will receive permanent 10% individual Fallen bonus.
AND NOW WE COME TO IT.
I've never heard of removing content from players in any game ever once they got too strong. REMOVING content? Good lord. And, what about the guild bonuses for those guilds that have these top players? I'm temporarily out of VV because I'm going to help a guild...but it won't be long until our top 5 players are unable to do Fallen. You may have given those individuals there 10% bonus, but what about the rest of the guild? Do something else, make a SECOND top 3 (or 6, but honestly who cares about non-optimal gear?) for levels 95 and below. Much like how in invasion there's Void winner, then other tier winners. This is...awful. I'm sorry, no other way to say it. Removing content, hurting entire guilds if their top people are too strong...so the top people have to be just high enough...but not TOO high. Don't get this at all.
And a lot do hell for the coins/xp that are that level. If you want to limit them...well, I can understand kind of. But, reduce XP, don't just REMOVE CONTENT. Let them do it, even if they can't hit Fallen, or their damage doesn't actually count against Fallen (make their cap limit for level 96+ to be 0, for example).
This is just bad, no ways around it. There is a better solution than what you found. Create a new tier for people under level 95 to get the item. Find a way for guilds with these people to be able to keep their GUILD bonus, and once again create a tier for below 96's to get individual bonuses.
PLEASE, PLEASE find a better solution to do this. If you're not happy with what I have listed just above, I'll easily be able to find better solutions. This is...just an insult to the top players. This is not good, really.
- Mystic Wars Changes
-- Guild bonuses for first 2 destroyed Mystic will not be removed until the 3rd one is destroyed.
-- Mystic defense will now automatically be reduced if none were defeated with 24 hours.
-- Removed effect of special event's coin bonuses for defeating Mystic defenders. This is required to solve a potential infinite mist loop.
Isn't the 3K mist energy a day preventing the loop? Well, whatever. No real problem with this. A bit less coinage but oh well. And I have nothing against guilds keeping their bonuses longer. Will also help weaker guilds that get a statue that our easy targets for big guilds to destroy keep that bonus a bit longer. Good move I'd say, really.
- Other Improvements
-- Greater Fallen items with enhances can now be vaulted, but will lose 100% of the enhances on vaulting.
-- Reduced occurrence rate of the 8th and 9th possessed boss.
-- Misc bug fixes.
No problem with the Greater Fallen thing. That way if I accidentally enchant a +3 Speed armor and once I'm ready to move up I can still vault it. Better than nothing. Some people will complain, but I'm satisfied with this.
As far as 8th and 9th PBs...dang. Well, guess once I hit level 86 REAL soon...I'm staying in Metreon and I bet a lot of others will too, maybe even the 90s.