by Gizmet » Thu Feb 06, 2014 12:00 am
Dark one, I think the fact that 100% of your hits do more than 1.5 mil is kind of the point of the damage cap idea. When the top players in the top unlocked galaxy are only hitting for about 200,000 to 500,000 when hitting as part of a group, while you're hitting the pillar for at least 3x that solo, it kind of throws off the balance of the game.
Now, while I'm sure it's great fun to dominate pillar wars for the top 5%, having absolutely no chance of cracking top 3 in the rest of galaxies is sort of frustrating for the rest of us.
On the other hand, if a galaxy that isn't full of people with five planets or more still has a chance of hitting #1 or 2 if they use at least twice as much ap and ships to get the damage in, it gives players a little bit more reason to actually try and participate.
I mean, when it takes 3-4 hits for one person to do more damage than most galaxies can do total, that's not exactly fun, is it?
Especially, when all those people who only need 3-4 hits are concentrated into 3 galaxies that are locked against players who can't do 1.5 mil in one hit.
Also, I think this topic might fit better into general discussion than into bug reports
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