Suggestions Package

I'm going to use this to post various game suggestions, varying in size. Posted to Armor games AND facebook forums.
*<--- Asterisks mark Important/Bigger suggestions.
Feedback appreciated, From other players AND Playmage. I would also like to know if a suggestion will straight forward not happen.
- 3 day speed up cards - 250 gold to buy, in auction too. Ch 13+ gets it as a reward in their box.
- Add 3 day (large) enhance cards to auction
- Create a benefit to a galaxy for holding a pillar for a long time
- Make it so you need to have hit a pillar within 30 hours as it is currently OR to have hit the pillar that has died at ANY POINT to receive full coupons amount. That way if you did contribute, you will get payment for it.
*Increase the gap on pillars for the higher slots in coupon gain, extremely more work can be done for nearly no extra gain. One suggestion I have that I like is -
Perhaps coupons given out can also be based on damage done to space out the ranks, so say 3000 BONUS coupons are given out when a pillar dies spread to all the galaxies who did damage, divided by all damage dealt and all galaxies get a share based on their precise damage.
Say 5 galaxies hit. 200 million damage is done total. 130m by 1st place, 50m by second, 28m by third, 11m by 4th, 1m by 5th.
1st would get 130m / 200m (.65) as a percentage of the 3000 - 65% of the 3000 bonus coupons given out for killing a pillar. Being 1950 coupons onto their 3k of 1st place, 4950 per player.
2nd gets 50m / 200m (.25) as a percentage of the 3k, 750 coupons on 2500 for 3250 per player.
3rd gets 28m / 200m for 14% of 3k giving 420 coupons on 2k for 2420 per player.
4th gets 11m / 200m for 5.5%, 165 on 1500 for 1665 per player.
This one is very important.. The biggest loss of players are the ones who quit due to the inability to advance in the game without donating or a VERY long period of playing. It doesn't need to be major.. Also, the EXTREMELY low drop rates on blue/purple gears are horrible, let alone the ones you get that are good. I've had one purple drop playing across 3 servers about 3k raids, level 5.. only 6-7 blues which I sold as they were at this point useless.
5th gets 1m / 200m for .5% getting only a 15 coupon boost on their 1k coupons for 1015 per player.
This way it gaps out more based on who did what damage. I think this is an extremely fair way to pass out spare coupons for the galaxies that work harder, and it is not a massive gain.
If 330m damage were done, it would just divide by 330m. The coupon bonus handed out between galaxies would not change.
*Increase drops of premium items in game.
People leave number one reason in this game as they feel they need to donate to get far. Unfortunately, this is actually a fact about time world. Upgrade books, enhance gems, and magic books with their bad rates need greatly increased drop rates for a fair game. Donators will still always have an insane advantage, but this is needed to just get through the game.
Also, Purple/blue drops from raid gems and various places. In 3 game servers 3k+ raid bosses, 1 purple and 6-7 blue drops. Purple was level 25, the blues all except one I sold as they were useless
- I had a bug appear today, one that I've never seen before and happened one time. It showed the login time in server time instead of day for one member of my galaxy, and thought it would be a nice addition if the person had logged in the current day, it showed the time of login instead of date. This is so we can see when they logged in.
Aug 20 edit - MORE ACHIEVEMENTS!!! Jeez, have things fallen behind. How about achievements for 5000 and 10000 fights / hero battles, Achievement for 6 planets, Achievements for buildings to 35 and 40! Add in achievements for pillar damage, 25m 250m 1 billion damage..
-Talon
*<--- Asterisks mark Important/Bigger suggestions.
Feedback appreciated, From other players AND Playmage. I would also like to know if a suggestion will straight forward not happen.
- 3 day speed up cards - 250 gold to buy, in auction too. Ch 13+ gets it as a reward in their box.
- Add 3 day (large) enhance cards to auction
- Create a benefit to a galaxy for holding a pillar for a long time
- Make it so you need to have hit a pillar within 30 hours as it is currently OR to have hit the pillar that has died at ANY POINT to receive full coupons amount. That way if you did contribute, you will get payment for it.
*Increase the gap on pillars for the higher slots in coupon gain, extremely more work can be done for nearly no extra gain. One suggestion I have that I like is -
Perhaps coupons given out can also be based on damage done to space out the ranks, so say 3000 BONUS coupons are given out when a pillar dies spread to all the galaxies who did damage, divided by all damage dealt and all galaxies get a share based on their precise damage.
Say 5 galaxies hit. 200 million damage is done total. 130m by 1st place, 50m by second, 28m by third, 11m by 4th, 1m by 5th.
1st would get 130m / 200m (.65) as a percentage of the 3000 - 65% of the 3000 bonus coupons given out for killing a pillar. Being 1950 coupons onto their 3k of 1st place, 4950 per player.
2nd gets 50m / 200m (.25) as a percentage of the 3k, 750 coupons on 2500 for 3250 per player.
3rd gets 28m / 200m for 14% of 3k giving 420 coupons on 2k for 2420 per player.
4th gets 11m / 200m for 5.5%, 165 on 1500 for 1665 per player.
This one is very important.. The biggest loss of players are the ones who quit due to the inability to advance in the game without donating or a VERY long period of playing. It doesn't need to be major.. Also, the EXTREMELY low drop rates on blue/purple gears are horrible, let alone the ones you get that are good. I've had one purple drop playing across 3 servers about 3k raids, level 5.. only 6-7 blues which I sold as they were at this point useless.
5th gets 1m / 200m for .5% getting only a 15 coupon boost on their 1k coupons for 1015 per player.
This way it gaps out more based on who did what damage. I think this is an extremely fair way to pass out spare coupons for the galaxies that work harder, and it is not a massive gain.
If 330m damage were done, it would just divide by 330m. The coupon bonus handed out between galaxies would not change.
*Increase drops of premium items in game.
People leave number one reason in this game as they feel they need to donate to get far. Unfortunately, this is actually a fact about time world. Upgrade books, enhance gems, and magic books with their bad rates need greatly increased drop rates for a fair game. Donators will still always have an insane advantage, but this is needed to just get through the game.
Also, Purple/blue drops from raid gems and various places. In 3 game servers 3k+ raid bosses, 1 purple and 6-7 blue drops. Purple was level 25, the blues all except one I sold as they were useless
- I had a bug appear today, one that I've never seen before and happened one time. It showed the login time in server time instead of day for one member of my galaxy, and thought it would be a nice addition if the person had logged in the current day, it showed the time of login instead of date. This is so we can see when they logged in.
Aug 20 edit - MORE ACHIEVEMENTS!!! Jeez, have things fallen behind. How about achievements for 5000 and 10000 fights / hero battles, Achievement for 6 planets, Achievements for buildings to 35 and 40! Add in achievements for pillar damage, 25m 250m 1 billion damage..
-Talon