by Gizmet » Sun Mar 30, 2014 12:59 am
I like number 4,
and especially number 3 (although I think devs will prolly keep upgrade books as gold only 'cause there has to be some advantages to spending just a little bit of gold that just can't be done if you're coupons only, (as opposed to the 5k I think it requires to promote a hero to legendary.) After all, I doubt many people make that kind of invsetment for a first purchase).
I actually have a few suggestions for #5-
One thing I've noticed is that for non-ship heros (i.e. the builders and scientists), there's really only two to three hero skills of any use, talented, and either scientest or engineer depending on specialty (although engineer could be usefull on scientist as sometimes you have no research to do). So I thought a few war of heroes talents might be nice. Specifically one to raise hero's crit rate by .5-1% per level, and one to raise hero's parry rate by .5-1% per level.
Also tradesman, miner, and electrician skills that would increase collect on credits, ore, and energy by .5-1% per level would be a nice addition (especially in consideration of complaints I've seen about PvP being the only way to generate a decent amount of resources).
(edit)- one other skill idea I just thought of, "taunt" increases likelihood attacks target hero by 1 or 2% per level.
finally, I'd like to point out that in war of heroes battles, sometimes heros on one row obscure the life remaining for heroes on the row above it. This can be very frustrating as how much damage you need to do to kill a hero can be a relatively important tactical consideration, expecially if there are healers on the field. So if the hero's life remaining/ attack could be layered in front of the hero's sprite, that would be very nice (I've mentioned this before, but usually as a tangent in a completely unrelated thread).
"It's not whether you win or lose. It's how much trash you talk while you play the game."