Enhancing hero spirits

Enhancing hero spirits

Postby DonnaNoble » Sun Jul 20, 2014 5:32 am

So now that I have a full house of purples (not one gold opportunity :( ) I am busily enhancing them. Here's the crazy part - the blues cost ten times the amount of whites but don't even enhance 2 times as much, the purples cost 100 times as the blues and don't even enhance twice as much! That's craziness. you'd think there would be a better cost/enhance ratio than that. At the very least an option to skip buying the expensive purple if desired.
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Re: Enhancing hero spirits

Postby Vinni » Sun Jul 20, 2014 5:36 am

Couldnt agree more. There is a major flaw there
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Re: Enhancing hero spirits

Postby Judith » Sun Jul 20, 2014 5:51 am

I agree, these purples are costing us a fortune in credits as we try to level up our hero spirits. They should be worth more...or there should be an option to not accept them.
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Re: Enhancing hero spirits

Postby Dark2Elf » Sun Jul 20, 2014 6:06 am

The thing I don't like is the whack-a-mole game is ok while you are looking for those perfect purples for each hero, but once you have a full set of purples and a few golds its just a completely mindless spam mouse button task.
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Re: Enhancing hero spirits

Postby Darkonne » Sun Jul 20, 2014 7:11 am

I agree that the purple hero spirits should be worth more towards enhancing, since they cost 10 times as much as a blue, yet only give the same enhancement bonus, or a fraction increase more. Currently, I personally dread getting purple hero spirits when all I'm doing is using them for enhancing. On a side note, it would be great to see how much towards the next level each spirit gives you during the enhancing phase, like the numerical experience bar under each hero, especially when your selection of hero spirits chosen don't even make it go up 1%.
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Re: Enhancing hero spirits

Postby snowus » Sun Jul 20, 2014 8:03 am

Thanks for the Post Donna...

I think all that you Darkone, DarkElf covers it pretty well.

The "whack a mole game" was a extremely nice touch by DarkElf.

:mrgreen:
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Re: Enhancing hero spirits

Postby Dark2Elf » Sun Jul 20, 2014 8:19 am

Some may remember the old days, (see http://en.wikipedia.org/wiki/Daley_Thom ... _Decathlon). Spirits remind me of these games.
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Re: Enhancing hero spirits

Postby Darth » Sun Jul 20, 2014 9:09 am

after the 1st few days i have not messed with the spirits as the cost to enchant ratio SUCKS its a waste of credits to me
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Re: Enhancing hero spirits

Postby Piotrek » Sun Jul 20, 2014 11:17 am

I would like to know in % how much for what lvl gives any kind of spirit.
Something like that:
Upgrading Purple by White Spirit:
1lvl - 33%
2lvl - 25%
3lvl - 13%
etc
by Green Spirit:
1lvl - 66%
2lvl - 50%
3lvl - 26%

by Blue Spirit:
1lvl - 99%
2lvl - 75%
3lvl - 39%

By Purple Spirit:
1lvl - 122% etc...

That would help everyone. We could see when purple spirits gives 1% and less at what lvl and when its too expensive to having fun with spirits. Im atm on lvl 10 mayby with spirit and already purples gives mayby 1 or 2% only.
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Re: Enhancing hero spirits

Postby DonnaNoble » Sun Jul 20, 2014 11:50 am

On a level 11 - 0% purple here is what the enhances are:

Cost Color % increase

1,000 White 1 - probably less than a whole percent but game only displays whole #'s

10,000 Green 1

100,000 Blue 1

1,000,000 Purple 2

So even if whites are .5 percent I can buy 1000 whites for the same price as 1 purple and get 500 percent of enhances for the SAME money as 1 purple which gives me 2 but less than 3 percent.

That is really bad - even for game math!
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