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General Guide http://tinyurl.com/6w6e2q8

PostPosted: Sun May 13, 2012 3:04 am
by Zhao
Note : English is not my native language, grammar correction would be appreciated.
News : Guide started on 13 May, Finished on 16 May, Complete on 20 May.
Adding new section about resources (B.5.b.) and Coupons (B.5.c.) on 24 May.
Removed on 25 May, Revived with some removed content on 04 June.

Will not include War of Heroes patch

Index
  • Introduction
  • A. Basic
    A.1. Race
    A.2. Display
    A.3. Building

    - FAQ about ship refer section A.3.f.1.
    A.4. Heroes
    A.5. Skill
  • B. Beginner
    - FAQ about PvP refer section B.2.a
    - Getting attacked frequently ? refer section B.2.b
    - Action Point (B.5.a.) Resources (B.5.b.) Coupons (B.5.c.)
    - Player relationship (Galaxy, Muting, Unmute) refer section B.7 and 9
:o I can't stand the wall of text, what should i do ?
Never skip the tutorial, now you must suffer :twisted: If you are new, you need to know the game display (basic).
Read Quick reference In the end of this guide. Beginner section explain things "deeply" :lol:

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Refference :
WikiA
Aielamanshan
Help button (refer to section 2.D.3.)

Introduction
Time world is a Sci-Fi MMORPG with fully costumizable units, story campaigns, stunning graphics, and additive gameplay.
Time world developer is Playmage (server at http://www.perfectgalaxy.com).

What can you do here ?
Upgrading buildings, build ships, doing mission, Attacking or getting attacked by another player, gather resources, attacking the pillar,
getting the coupons.

A. Basic

1. Race
1.a. There is 4 race, they have an unique technology war device that can be upgrading beyond lv 25.
Image

1.b. Are they equal ?
admin wrote:You can't directly compare the stat difference amounts as the math is not that simple. The attack bonus difference looks big compare to accuracy, but since attack potential is actually (100 + attack bonus) * accuracy, biochem weapons actually has the lowest attack potential, though it has higher lethality to compensate for it.

For example, let's look at level 25 comparisons.
Missile at level 25: 195% attack bonus, 95% accuracy
Biochem at level 25: 225% attack bonus, 80% accuracy.
While it looks like 30% extra attack bonus is bigger than 15% accuracy bonus, it's not true. Let's take simple average of 100 hits.
Missile = (1 + 1.95) * 95 = 280.25
Biochem = (1 + 2.25) * 80 = 260
This is because the final attack power of biochem is not really 30% stronger the missile, it's only about 15% stronger (2.25 vs 1.95), and missile actually hits 19% more often than biochem (95 vs 80).


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Lv 25 Weapon Comparison
Attack potential is (100 + attack bonus) * accuracy, average of 100 hits :
Missile = (1 + 1.95) * 95 = 280.25
Laser = (1 + 2.15) * 85 = 267.75
Biochem = (1 + 2.25) * 80 = 260
Carrot = (1 + 2.05) * 90 = 274.5
Note : This is doesn't including heroes skill e.g. hit skill.


2. Display
2.D1
Your racial character picture.
Army points : How much ships that you can assign on your best 5 command/ war heroes.
Each ship class have its own point (refer to the shipyard section).
Power : This is your total point, combination of buildings level, technology level, Hero's stat points
( your best 5 command/ war heroes) and army points.
Ranking : Your power ranking in Time World.
Account name and Game progress (%).

2.D2
Amount of your Credits, Ore, Energy, Action Point (regenerate every 15 mins.) and gold.
Red circle indicates that you're currently using special item (VIP card, talent card for double exp).
Special item stacked. (e.g. VIP S + M = 37 days).

Image

2.D3
Label button = show/hide your building's label (name and level)
Help button = Basic information of Time World (please read this for better information about the basic of this game)
Badge button (reward), Setting, Galaxy Message Board (GMB)
Collect button (red circle) = Collects resources from all buildings.
Assemble team button = form a team for the raid (refer to raid section)

2.D4
2.a. Hero button = Setting your hero attribute points, equipment. Inventory.
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h1 has 2 buttons : to sort hero names by command or by grades.
h2 : click their name to show the hero page.
Note :
  • Hero slots and inventory need gold to expand.
  • You can expand a hero slots by adding 10 Time world friends on the Facebook (up to 3 slots).
h3 has 2 tabs : Skill slots (click the skill to upgrade or deleting it, refer to skill section A.5.) or equipment slots.

b1 : distributable points (you got this by leveling up, refer to hero section A.4.)
b2 Fired your hero
b3 green square : Attribute description (click to reset, gold cost depends on hero level).
There are 4 attributes : Command (let you assign more ships on this hero), War (attack and 50% defend point), Build and tech.

c1 Works like army button (assign your ships). Note : you can just decreasing your ships through this button.
c2 Auto assign will replace your ships to hero's max amount after the battle. Click to activate it.

2.b. Army
2.c. War (Mission)
2.d. Mail
2.e. Mall has 3 tabs
  • Goods > Spent your gold here
  • Equipment > Spent your credits here (refreshed every 1 hour for random items)
  • Coupons > Spent your coupons here

2.D5
Galaxy system to go to your guild page, Solar system button to visit your planets.
Red circle : Secret button, Memo :lol:

Re: General Guide

PostPosted: Sun May 13, 2012 3:05 am
by Zhao
A.3. Building
Note : All buildings only affected the planet it belongs to, except shipyard storage and lab technology.
A.3.a. Control Center (CC)
Producing credits.
Credits is required to buy an equipment on the mall, upgrading buildings and technology, producing ships.
You can not upgrading another buildings beyond CC level.
Tabs : Upgrade and Task.
Task tab shows you what is being built or researched.

A.3.b. Ore Mine producing ore.
Ore is required to upgrading buildings and technology, producing ships, donate base building or pillar health point.

A.3.c. Power Plant producing energy.
Energy is required to upgrading buildings and technology, producing ships and PvP.

A.3.d. Laboratory (Lab)
Upgrading your war device technology.
It also reducing ore amount required to build ships on the same planet by 1% each level.
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Note : Lethality increases chance to completely destroying enemy's ship (can't be repaired).
Lethality does not help to win a battle.
Hint : you gained 50% resources from enemy ships that are destroyed when you're getting attacked.

A.3.e. Institute (Inst or tute)
Upgrading civil and spy technology.
It also reducing energy amount required to build ships on the same planet by 1% each level.

A.3.f. Shipyard
Place to producing ships.
Each shipyard level increasing your ship storage by 4 Millions and reducing time needed to produce a ship by 1%.

A.3.f.1. Have 3 tabs :
1. Upgrade Shipyard Building
2. Shipyard tab to producing ships
- There is click button, click it, you will find 3 tabs.
Build ships, rebuild (change your ship’s device, cost you 10% resources amount of total ships), salvage (sell you ships for 50% resources amount of total ships)
3. Storage Tab works like army button

A.3.f.2. To producing new ship :
Shipyard > Shipyard (tab) > choose ship type > build > input ship name (or click a down arrow button on the right). Choose devices, input the amount of ships. Click build then choose your hero to do the job.
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How do I completely delete old ship design?
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You can remove old ship design by clicking "build" for the ship class from the shipyard, then go to the rebuild tab,
and choose "delete" after choosing the design to delete. 


A.3.g. Tavern
Place where you can get a new hero.
** All players will start with a downward counter of 900 for blue (rare) and 9000 for purple (epic) heroes.
** Each refresh multiplier that doesn't generate blue/purple hero will be deducted from the counter respectively.
** A refresh that causes a counter to reach 0 or below will yield a blue or purple hero and restart the respective counter (with rollover deducted)
** Players can still have chance be "lucky" and get a hero before the counter reach 0, in this case the respective counter is reset to 900/9000.
** To compensate for the new guarantee, lucky blue and purple odds have been slightly lowered to 1:900 and 1:9000 respectively.
** Using a level 3 hero card will not change your blue counter, using level 4 hero card will not affect either counter.

Trading Resources
You can go into Tavern’s Trade Center to trade Ore, Credits, and Energy.

A.3.h. Emplacement is a defensive building, it appeared in the PvP battle when you’re getting attacked (it defending you) or
attacking someone (his emplacement attacking you).

Re: General Guide

PostPosted: Sun May 13, 2012 3:34 am
by Zhao
A.4. Heroes (save the cheerleader, save the world)
There are 4 type of the hero (refer to their name color).
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You may use up to 5 battle heroes.
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#Thanks to Bramble Thorn for the correction
It is based off the highest stat.
War highest and Command is secondary.
Command highest and War is secondary.

Build highest and Tech is secondary.
Tech highest and Build is secondary.


4.1. You can get a new hero in the Tavern building. (scroll up a bit to refer A.3.g.)
4.2. Add 10 friends on Facebook to open a hero slot (up to 30 friends, 3 slots), then you need gold, 9th slot cost 30 gold and +5 for each slot, up to 20 slots.

4.3. Experience
You got experience when you assign your hero to :
1. Battle (PvP, mission)
2. Reinforcing your friend
3. Upgrade building

A.5. Skill
You can buy skill book on the mall for 12 gold (or 12,000 coupons). Use upgrade book to upgrading it for 8 gold.
You have small chance getting skill book through visit and daily spin.
To use it, go to your inventory, click it, use, then it will transform into bumble bee, apply to your purple hero.
To upgrading or deleting it, click the skill (refer to section A.2.h.3.)
Speed, hit, tech skills are common, multiple, triple and avoid are hardest to get.

5.1. Heroes skills list :
1. Multiple lv 1 (700 gold in auction) 12% chance to attack 2 targets, lv 4 14% chance to attack 3 targets, lv 7 16% chance to attack 4 targets.
2. Triple lv 1 (700 gold in auction) 10% chance (+2% each level) to attack 3 times.
3. Combo lv 1 (200 gold in auction) 10% chance (+3% each level) to attack 2 times.
4. Critical lv 1 (300 gold in auction) 10% chance to attack with 150% damage (+2% chance and +10% damage each level).
5. Repair lv 1 (100 gold in auction) 15% repair 10% of ships damage (+1%chance and +10% repair each level)
6. Dodge lv 4 (300 gold in auction) 12% chance (+2% each level) to dodge attack.
7. Speed lv 1 (10 gold in auction) +3% ship speed increased (+3% each level)
8. hit lv 1 (10 gold in auction) +3% hit chance (+3% each level)
9. attack, command, tech, build, defense, lethality are 2% (+2% each level)
10. talented lv 1(200 gold in auction) 2% (+2% each level) increases heroes exp gained.
Note : The new active offensive hero skill trigger order with the new skill is set to: combo -> critical -> triple -> multiple

A.6. Sheep (Meow)
You need ships to fight, ship are classified into six class.
To unlock ship class, you need to upgrading your shipyard level.
Hero’s command determine how much ships that you can assign to that hero (e.g. 1 com = 100 fighter).
Each ship will add your army points and count as a part of your total power.
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Each ship class has different device slots, e.g. fighter has 2 slots, it attacking 2 times. Mother ship has 4 slots, it attacking 4 times.

Image of Mobile Fortress
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B. Beginner
B.1. What is my level ?
There is no such level as in RPG game. People usually refer to the chapter that you're doing now.
When the server refresh (daily bonus) ?
See the time on top right in your mail page, server refreshed at 24:00
Tips :Command Vs War
You want War is higher when you re doing PvP (see advanced section).
Enemies in mission didn't have war attributes, so use higher command to increased your ships.

B.2. Battle
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Army strength is based number of ships and ship class assigned to officers.
Factors that help player win including army strength, the weapons and devices carried on each ship and the hero's attribute and skills.

Battle mechanism and firing order
All ships take turns to fire there weapon slots during each battle.  The ship equipping the highest speed device will fire first, and hero's leadership skill breaks ties.  Battle ends when all weapon slots are fired or if the ships on one side have all been defeated.

Target Selection
When firing weapons, each fleet will have 70% chance of attacking opponent's fleet with highest total power (army strength), with 30% chance of attacking a random target.

The side suffers the lower percentage of total HP damage wins at the end of combat.


PvP video (Phantom Nebula) http://www.youtube.com/watch?v=uXRxzfevJBI

B.2.a PvP
When you're attacking someone, you fight against their fleets and Emplacement, choose their planet wisely (the one is likely to have lowest emplacement level, it's usually the last planet on low level player and 1st planet on high level player).

Raiding Players and limits
Each player can only be attack by the same player 3 times per day, and can only be attacked by players whose Total Power is between 85%-120% of theirs (indicates by yellow color name).

B.2.b Help, i am being raped (attacked frequently)
Note : People often says that this is online strategy game, PvP based, if you hope you can play peacefully, try Farmville.
Here is another solution :
A. Democratic : Mailed someone that attacking you frequently, ask him to attacking you only 1 time per day (or not attacking you at all).
You can't force him to do it. Another way is to add him/her on Facebook.
B. Conservative : Ask your friends / guild members to "punish him". Upgrade your lab and war tech, Buy peace card.
C. Communist : Upload your ship with Biochem+Lethality, your enemies will think twice before attacking you again.
D. Terrorist : Whining on the forum or galaxy chat. (no offense)

B.3. Raid Bosses
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After reaching chapter 6, galaxy members can create or join raid teams to fight raid bosses.  You or your galaxy members need to collect gem fragment and assemble boss gems to create a raid team (refer section 2.D.3.).  Coupons are rewarded for fighting the bosses which can be redeems for goods in the mall. 


B.4. Hot Keys
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The current available shortcut keys (hokeys) are:
b = build
h = hero
a = army
w = war
m = mail
r = rank
l = mall


B.5.a. Action Point usage
  • AP generate each 15 minutes, that's mean in 1 day, you can get up to 96 AP.
  • War / mission, visit : cost you 1 AP
  • Pvp, pillar raid PvP phase : cost you 2 AP
  • Phantom Nebula (PN) : cost you 3 AP (PN is always hostile and gives double exp)
    - Phantom Nebula is not actual player. It's copying random player
    - You can reach Phantom Nebula by clicking the icon in the top right of galaxy page (see Galaxy picture below, red square)
1. for experience, WAR (mission) > Phantom > PvP / Pillar raid
2. for resources, PvP (war status) > Phantom (always hostile) > Visiting
3. for coupons, Pillar raid > raid
Note : You get reduced amount of exp by 86% from repeating cleared mission.
Tips : You can see the exp that you gained in hero tab on the battle report.

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#Thanks to Bramble Thorn for the explanation.
Attack Phantom Galaxy, 6 AP spent in successful attacks...
x2 hero exp + x2 hero exp = x4 hero exp gained.
x1.5 resources + x1.5 resources = x3.0 resources gained.

Attack Neutral Player, 6 AP spent in successful attacks...
x1 hero exp + x1 hero exp + x1 hero exp = x3 hero exp gained.
x1.0 resources + x1.0 resources + x1.0 resources = x3.0 resources gained.

Attack Hostile Player, 6 AP spent in successful attacks...
x1 hero exp + x1 hero exp + x1 hero exp = x3 hero exp gained.
x1.5 resources + x1.5 resources + x1.5 resources = x4.5 resources gained.

Attack Player at War, 6 AP spent in successful attacks...
x1 hero exp + x1 hero exp + x1 hero exp = x3 hero exp gained.
x2.0 resources + x2.0 resources + x2.0 resources = x6.0 resources gained.


B.5.b. Resources
There are currently 3 ways to gathering resources (credits, ore, energy) :
  • PvP (another galaxy or Phantom Nebula) best!
  • Collects resources from buildings
  • Visiting worst!
    and doing daily mission
Destroyed ship gives your resources back, the amount is equal to the amount that needed to rebuilt those ships in planet with highest level of lab and institute.
Note : This is mean that you actually didn't get the resources from doing WAR (mission) and RAID, you also lose some resources if you building ships in the planet that have lower level lab and institute.

B.5.c. Coupons
Generally, there are 2 ways for getting the coupons :
1. Gem Raid
2. attacking the Pillar
Note :
  • In Gem raid, you need to hit the boss at least once to getting the coupons, if its destroyed before you hit it, you get no coupon (same rule apply to the gem owner).
  • The firing order is the fastest ships in the team hit first.

B.6. Galaxy
Act like a guild. Another galaxy members is your friend. Donate ore to upgrading Galaxy's base building.
Once your galaxy reached base building level 3, your galaxy can fight for one of the 7 Unique Pillar buildings.
Image

Players are automatically assigned a galaxy when you reach chapter 2. However you can join another galaxy (mailed the galaxy leader for the password if it's locked, spam is not recommended) or create your own by research the appropriate civil tech in the Institute.

B.7. Galaxy Diplomacy
There are several diplomatic relationships that can be between each galaxy based on the outbound diplomacy action set by the galaxy officers.
To see your current galaxy diplomacy : Galaxy setting (see picture above, red square) > diplomacy tab.
War(Hostile+ Hostile):100% more resource won/lost.
Hostile:50% more resource won/lost,
Neutral(None or Hostile+ Friend):No effect
Friendly:50% less resource won/lost.
Alliance(Friendly+ Friendly):Members unable to attack.
Note : If your galaxy (Galaxy a) set Galaxy b to hostile, but galaxy b set your galaxy to friendly. It will be neutral on the display. But you still gained +50% resources from galaxy b as if it's hostile.

B.8. Strong Galaxy & Players (bonus! update on 23 June 2012)
a great galaxy have some strong members and active, inactive(s) will lead a galaxy towards destruction.
Strong players are determined by heroes's skill and heroes's attribute (in my opinion) are :
sort by galaxy number
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Level S
Kokon(G7), Thanh Loan(G9), Blister(G20)
Level A
Morgan (G7), Arsen(G9), Sebastian(G9), Yom(G9), Booza(G9), GrinlokX(G9), Stebbie(G9), DarkElf(G9), Vince(G9), Mike(G20), Lena(G20), Thomas (G25), Bionoxin(G41)
Level B
Rykick(G2), DarthKratos(G2), Tara(G7), SimpleJack(G7), Nathaniul (G7), Faye (G9), Jennifer(G9), Geir(G9), LordScimitar(G20), Sophia(G20), Daniel(G20), Tong(G20), John(G20), Jeremy(G20), RelevantWing(G20), Kenneth(G20), Jeremiah (G30), Misty(G41), Gus(G41), KillerPeanut(G41) etc

Note : Attacking Zhao is very dangerous (lead into Browser error, very laggy, computer crash, data error, etc).

B.9. Mute
To mute someone : click his/her name, choose mute
unmute : Click (people) icon on the bottom left of your chat, click friends button on the top, unmute tab.
note : to close the pop up, click the people button again.
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Note : Blue name indicate online player.

B.10. bonus
Benefit of befriend high level player from other galaxy :
- He cant attacking you
- He can reinforce you
- In pillar war, you can spy whenever he is online or not through friend tab (see above) :p

Pillar (i am too lazy, go figure it yourself :lol: )
Zhan's Pillar guide (right click, open it in new tab)

Re: General Guide

PostPosted: Sun May 13, 2012 3:42 am
by Zhao
Command - War Ratio
  • Total point = com + war
    (e.g. with 200 points you can have 80 com and 120 war)
  • Command and War is synergies, they're multiplied
    (e.g. you can control 5 ships, each ship has 500 attack, your total attack is 2,5k)
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If there is 200 points, you can divide it into :
A. 80 com and 120 war (200 points), total attack = 80 x 120 = 96k
B. 100 com and 100 war (200 points), total attack = 100x 100 = 100k
So  with 200 points given, you can reach the optimum result which is 100,000 total attack.
conclusion : balance distribution gives you the optimum result.
-- The Question --
Will i be the "strongest" with balanced distribution ?
--- Yes ---
With the points given, you've reach the optimum result.
--- No ---
People tends to put more war, though they have same amount of commands points as you, their war points may be higher.
*Conclusion
More war = better in PvP
little command =  suffer in mission and pillar raid
Note : PvP seems more important than pillar raid (dignity, badge, source of resources and experience).



Quick Reference
Some basic that nice to know :
1. Phantom Nebula gives you double exp and always hostile (+50% resources)
2. Fleet targeting algorithm is 70% of chance hitting the fleet with highes power (com + war)
3. Hero’s war stats also add defense in PvP battles, each war stat will cancel out 0.5 of opponent hero’s war stat.
(effective attack war stat = higher value of [0, attackWarStat – defendWarStat / 2])
4. The new active offensive hero skill trigger order with the new skill is set to: combo -> critical -> triple -> multiple

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Re: General Guide

PostPosted: Sun May 13, 2012 11:58 am
by Mike_Valle
Awesome job explaining everything!

Re: General Guide

PostPosted: Sun May 13, 2012 6:26 pm
by Bramble Thorn
Point of correction. The secondary stat is NOT the second highest stat, it is based off the highest stat.

War highest and Command is secondary.
Command highest and War is secondary.

Build highest and Tech is secondary.
Tech highest and Build is secondary.

I have a Hero who wears all War/Tech items. War was highest stat and Tech was second highest stat for a while.
Command gained two points on level up. Tech gained none.

Re: General Guide

PostPosted: Sun May 13, 2012 6:37 pm
by Bramble Thorn
Phantom Galaxy is Marginally better in gaining Hero Exp, and equal or WORSE in gaining resources.

Attack Phantom Galaxy, 6 AP spent in successful attacks...
x2 hero exp + x2 hero exp = x4 hero exp gained.
x1.5 resources + x1.5 resources = x3.0 resources gained.

Attack Neutral Player, 6 AP spent in successful attacks...
x1 hero exp + x1 hero exp + x1 hero exp = x3 hero exp gained.
x1.0 resources + x1.0 resources + x1.0 resources = x3.0 resources gained.

Attack Hostile Player, 6 AP spent in successful attacks...
x1 hero exp + x1 hero exp + x1 hero exp = x3 hero exp gained.
x1.5 resources + x1.5 resources + x1.5 resources = x4.5 resources gained.

Attack Player at War, 6 AP spent in successful attacks...
x1 hero exp + x1 hero exp + x1 hero exp = x3 hero exp gained.
x2.0 resources + x2.0 resources + x2.0 resources = x6.0 resources gained.

Re: General Guide

PostPosted: Sun May 13, 2012 9:12 pm
by Zhao
Thanks for your correction ;)

Re: General Guide

PostPosted: Sun May 13, 2012 11:50 pm
by Bramble Thorn
Zhao wrote:Thanks for your correction ;)


No problem.

You might also want to note that the Mobile Fortress (level 6 ship) has primacy in the fleet targeting algorithm, and will always be targeted 70% of the time whenever present, even if another fleet is more powerful.

Nice work on the guide, by the way!

Re: General Guide http://goo.gl/jKmpm

PostPosted: Thu May 24, 2012 6:58 am
by Zhao
Because there are many players still didn't know, so, to clarify, i've adding new section about resources (B.5.b.) and Coupons (B.5.c.) :)