by Gizmet » Sun May 03, 2015 10:25 pm
I'm confused, purple sniper's are 4/4, not 3/3, I'm pretty sure. But yeah, not particularly great since a sniper is basically a shaman without freeze or return.
The only idea I can think of is that since sniper's are tech heroes instead of build, they'll have a higher crit rate from their higher tech stat. Which is more useful than the higher parry rate shamans get from higher build. Still, it's quite a stretch to say this tiny advantage compensates for the loss of return and freeze.
All the same, I think some sort of attempt to re-vamp sniper card would drastically change the relative value of decks which many players have already spent a lot of time building, and I'd be against it.
Abilities like camouflage or +30% crit rate would completely unbalance the current set up, turning the weakest card, which savvy players have spent a year or more avoiding or changing into something better, into one of the better cards and putting those players at disadvantage because they wisely chose not to include them in their deck.
I'd recommend using equipment (my preferred method), coupons or gold to change primary stat of tech humans to something else. Then it doesn't matter how useless snipers are, 'cause you don't have any!
"It's not whether you win or lose. It's how much trash you talk while you play the game."