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Arena suggestion

PostPosted: Sat Oct 06, 2012 3:58 am
by DarkElf
The biggest problem with arena is the lack of players in there and the frustration of new players when they encounter strong players.

So I would suggest splitting the queue mechanism into 2 - attackers and defenders

Attackers - work like it works now, costs 1 AP, lose points or gain points, gain some resources/xp for a lose gain more for a win.
Defenders - costs 0 AP, cannot gain points, gain resources/xp for a lost more for a win. Being a defender allows more people to take part without affecting other parts of the game.

Re: Arena suggestion

PostPosted: Sat Oct 06, 2012 5:42 am
by Mush
Dosen't that sound like Pvping? It's not benefical to actually suggest that. You might as well mention a boss like Alien Mothership in Dream World but does not destroy any ships but gives res depending on your damage and gives items to the top few players who dealt the most damage. Which also require 1 ap to attack the boss directly. But sadly this idea will not pass as it does not benefit the hero cards

Re: Arena suggestion

PostPosted: Sat Oct 06, 2012 6:55 am
by Zhao
Ok, Dark suggest that to making more people playing the arena :
1. Using 1 AP to play it and get points
2. Play for fun only, no AP and no points is calculated (but the people who spent AP get the points)