Pillars

Pillars

Postby Talon Lake » Wed Oct 31, 2012 8:03 pm

Pillars here on facebook had their health raised way too high. Pillars take usually 6 hours - 2 days to kill with 50 million health, with 100 million health, They will almost never die..

The health needs to be reverted, or dropped to what kongregates server previous was at least, 70 million health.

-Talon
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Re: Pillars

Postby Thomas » Thu Nov 01, 2012 2:09 am

Agreed, I do not think 50M was all that bad yet. Wouldn't take to long before 50M health would start droping to fast but it isn't at that point yet. 100M is deffiantly way to much, 70M I can see, Nothing greater.
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Re: Pillars

Postby DarkElf » Thu Nov 01, 2012 2:02 pm

I dont see a problem at the moment, half the pillars are under protection even with people busy with the new patch feature.
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Re: Pillars

Postby Talon Lake » Fri Nov 02, 2012 12:34 am

Thats because all pillars died due to the damage glitch, and after 16 hours of no pillars they got hit fairly hard. Pillars should stop dying about now.
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Re: Pillars

Postby admin » Sat Nov 03, 2012 2:07 am

We actually had another bug that caused the pillar boss defense to be 20% lower than prior to release - this is now fixed but players will likely see a decrease in their pillar damage output.
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Re: Pillars

Postby Mike_Valle » Sat Nov 03, 2012 7:16 pm

So now that the 20% weaker pillars is fixed it will now take even Longer for them to fall? Going the wrong way here admin.
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Re: Pillars

Postby Thomas » Sun Nov 04, 2012 12:25 am

Agreed
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Re: Pillars

Postby Talon Lake » Sun Nov 04, 2012 10:21 pm

Jeez..
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Re: Pillars

Postby admin » Mon Nov 05, 2012 6:15 am

The damage output level is now same as before the patch. The only change is that the pillar's maximum and starting health have been increased. The increase is there to compensate for the fact the new expansion will make players stronger (new hero level, tech level, etc).
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Re: Pillars

Postby Talon Lake » Tue Nov 06, 2012 1:02 am

While pillars were starting to go fast (nothing in comparison to kongregate) I think doubling the hp was too much for now. 70 million starting or 80 million would have worked a bit better. :/
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