Page 1 of 1
Pillars
Posted:
Wed Oct 31, 2012 8:03 pm
by Talon Lake
Pillars here on facebook had their health raised way too high. Pillars take usually 6 hours - 2 days to kill with 50 million health, with 100 million health, They will almost never die..
The health needs to be reverted, or dropped to what kongregates server previous was at least, 70 million health.
-Talon
Re: Pillars
Posted:
Thu Nov 01, 2012 2:09 am
by Thomas
Agreed, I do not think 50M was all that bad yet. Wouldn't take to long before 50M health would start droping to fast but it isn't at that point yet. 100M is deffiantly way to much, 70M I can see, Nothing greater.
Re: Pillars
Posted:
Thu Nov 01, 2012 2:02 pm
by DarkElf
I dont see a problem at the moment, half the pillars are under protection even with people busy with the new patch feature.
Re: Pillars
Posted:
Fri Nov 02, 2012 12:34 am
by Talon Lake
Thats because all pillars died due to the damage glitch, and after 16 hours of no pillars they got hit fairly hard. Pillars should stop dying about now.
Re: Pillars
Posted:
Sat Nov 03, 2012 2:07 am
by admin
We actually had another bug that caused the pillar boss defense to be 20% lower than prior to release - this is now fixed but players will likely see a decrease in their pillar damage output.
Re: Pillars
Posted:
Sat Nov 03, 2012 7:16 pm
by Mike_Valle
So now that the 20% weaker pillars is fixed it will now take even Longer for them to fall? Going the wrong way here admin.
Re: Pillars
Posted:
Sun Nov 04, 2012 12:25 am
by Thomas
Agreed
Re: Pillars
Posted:
Sun Nov 04, 2012 10:21 pm
by Talon Lake
Jeez..
Re: Pillars
Posted:
Mon Nov 05, 2012 6:15 am
by admin
The damage output level is now same as before the patch. The only change is that the pillar's maximum and starting health have been increased. The increase is there to compensate for the fact the new expansion will make players stronger (new hero level, tech level, etc).
Re: Pillars
Posted:
Tue Nov 06, 2012 1:02 am
by Talon Lake
While pillars were starting to go fast (nothing in comparison to kongregate) I think doubling the hp was too much for now. 70 million starting or 80 million would have worked a bit better. :/