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What Time World Needs..

PostPosted: Tue Nov 13, 2012 12:40 pm
by Excellector
I believe that there should be more slots for alliance/hostilities. Nobody should have to temporarily stop an alliance just to wage war on another galaxy. Maybe have 3 slots for alliance and 3 different ones for hostilities? This should be an easy fix and help all galaxies on the Facebook TimeWorld. Some other suggestions would be to implement a chance for a critical heal, when using the skill card. a Critical heal may sound silly, but would be fun and break the monotony of the many WoH game types. Of course, the alliance slots are of the most importance! Please offer your feedback and suggestions! :o

Re: What Time World Needs..

PostPosted: Tue Nov 13, 2012 12:42 pm
by Relevant Wing
Yes more slots for alliance and hostiles would really help since there are quite a bit of galaxies now

Re: What Time World Needs..

PostPosted: Tue Nov 13, 2012 8:59 pm
by Mike_Valle
I dont see the need for all the alliances as this is a game of war and to many alliances will make this game boring.
But i will gladly take more hostilities spots so the game can be more fun.

Re: What Time World Needs..

PostPosted: Wed Nov 14, 2012 2:48 pm
by Darth
Mike_Valle wrote:I dont see the need for all the alliances as this is a game of war and to many alliances will make this game boring.
But i will gladly take more hostilities spots so the game can be more fun.


does that mean you will use the one set friendly to G9 for more then a incoming friendly mike?

i personally think 9 slots in all would be nice myself as G9 has a lot of incoming friendly's that i would love to counter with a hostile out going lol

Re: What Time World Needs..

PostPosted: Wed Nov 14, 2012 9:49 pm
by Mike_Valle
Haha yom, I said "to many alliances" G9 is the only one we will be "friendly" with in this game.