by armageddon » Mon Apr 15, 2013 9:48 am
The current mechanism for pulling opponents doesn't make sense to me. EVERY TIME when I refresh the opponents, the first 3 I run into on the silver/golden chest rows are infernal, michael, and valzain, regardless of my score or their scores.
Instead of using score based approach, can you do ranked based? For example, the golden chest pull opponents with pvp rank from 6 to 15 above the player's rank, UNIFORMLY AT RANDOM. Similarly, silver pulls rank from -5 to +5 the player's rank, and bronze, -15 to -6. Again this is just a general example, the rank range in each tier can change, and more details can be figure out in special cases, like player ranks higher than 15.
Finally, IMO, there is ABSOLUTELY NO NEED for the "strength filter", as the 7-day cycle is more than sufficient for the ranks/scores of players to emerge to reflect their true strength level.