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Guild War Changes

PostPosted: Sun Oct 27, 2013 3:06 pm
by admin
Some of you are already aware that using auto-resurrect skill against Bahamut can allow you to easily defeat him. This was not intended and a fix was already submitted in version 1.1.1 last Monday. However, it seems Apple decided to take their time on this update. This also means all Android players have the exploit patched already, since 1.1.1 is their initial version.

To address this and make things fair for everyone, we deployed couple server-side tweaks:
- Bahamut will have invisible "wing-man" next to him that will also attack concurrently starting round 35.
- We increased cool-down duration from 1 hour to 3 hour. However, the points earned for same amount of damage will be tripled for now on. This will give everyone more chance to take break from the game and still contribute at similar levels.

Update: Based on feedback, we bumped the delay of second boss to start from round 35 instead of 20. This has been reflected in the changelist above.

Re: Guild War Changes

PostPosted: Wed Oct 30, 2013 1:41 am
by admin
Update: With Apple finally approving version 1.1.1 that we submitted over a week ago, we have removed the invisible wingman since Bahamut can attack twice himself, which is now configured to around the same round so players can still fire off a 30-cooldown skill once.

We have submitted a new version update to Apple as well (version name changed to 1.1.5 to match up to Android), which includes all features and changes in version 1.1.2 to 1.1.5 of Android version, including Auto-Spin and multiple team design. Hopefully, Apple will take less time to approve this update.