Midas wrote:Bigbadjohn wrote: I am not unhappy with it just felt is being described as a 'superior' replacement was a little OTT.
They remove one card because it was overpowered, and you was thinking that new card will be "superior" to it?) Damn good optimist you are!
I believe bbj was referring to the OP:
mee wrote:thank you play mage for a superior card to panzer..hands down...happy gaming.
Not to the actual ability of the panzer. His post seems to indicate he is less than pleased with it.
Boop wrote:I actually think a 5 skill Horseman would be outrageously strong in a mono team. It would outweigh a Panzer.
I agree with Boop, as well as with some other points made here. The horseman obviously does not come even close to a panzer when compared singularly, as most of the commenters here have done. But the thetis combo Midas suggested, along with consideration of a mono team, starts to make a horseman sound pretty juicy. I can't even begin to imagine why anyone would use one as a leader card, but slot it into the middle of a strong water team and this card could significantly multiply the team's turn per turn damage.
The real issue with the card, to me, is in a phrase bbj used:
Bigbadjohn wrote:I agree - we have a less flexible, weaker replacement to the Panzer
Less flexible. The real advantage to panzers isn't necessarily their total power output--it's the hammer blow they can drop without fail in a single turn by using their ability. That shot never misses and always deals a set amount of damage. It's predictable. It gives the player a measure of control by allowing them to hit what they want when they want. It's recharge rate is very quick, but so is the horseman's--the difference is that, no matter how much power the horseman may add to a monochrome team, that power is not something you can control. It happens randomly based on good spins during its two turns of spin element change. You can't guarantee that either of those two turns will produce a giant hit the way the panzer will, and even if those spins do occasionally output even more damage than panzers, you never know when that will happen, and thus cannot plan your turns around it.
I like the card. It's powerful in its own way and at least somewhat innovative, the panzer's younger sibling, but without the game-breaking power to deal massive damage instantaneously on a very short recharge.