Guild shop

Re: Guild shop

Postby Linyx » Tue Feb 11, 2014 1:57 pm

So instead of seeing 20 6* a month that we could buy multiple of we get to see 25(assuming 50% if its 60% you get to see one more) single buys, lets see there is at least 80(rough count on the wiki its actually many more) 6* cards not including the ones that are only in the new guild shop no one has yet. You might get to see 300(25 a month for 12 months) of them a year if you never miss a single reset. And this is your solution to the current situation, really? So if you don't currently have 8 stars sorry for being the victim in arena to all that do for years to come while you struggle to get one.....
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Re: Guild shop

Postby Dav55 » Tue Feb 11, 2014 2:12 pm

I'm going to need a guide on were gems are useful/affordable and ehy we should use thdm after this. The game wad way over priced and slow to start with. Now it's going to be unbearable. Please tell me you will at least increase rates for hp cards above other 6* cards. Most of the content can't be even done without hp cards.
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Re: Guild shop

Postby DrRickso » Tue Feb 11, 2014 2:13 pm

hamate wrote:
DrRickso wrote:3) remove all lower level cards and material from showing up so that better cards can be cycled in each refresh


should definitely keep the materials because i cant be bothered spending 50 energy point to get a gold/purple/rainbow treasure map or try to fam 20 dragon hearts haha.


I meant lower level material as well... like seashells and coins.
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Re: Guild shop

Postby TitusK » Tue Feb 11, 2014 2:15 pm

I for one was gonna spend this guild war to gain a good amount of guild points for the cards I needed, which have only shown up when I don't have enough guild points. Now what would be the use to have that much guild points in my bank if I can only use an X amount of it. So if this is change in the shop is made I will not spend in this Guild war or future wars. Should have enough made without spending to get a good card. And it is frustrating enough waiting for these cards not to be able to get a couple.
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Re: Guild shop

Postby Dav55 » Tue Feb 11, 2014 2:48 pm

Remove 2* & 3* cards all together except baby dragons. Leave drop rate on the baby dragons alone. 4* cards remain unlimited. Increase drop rate on 5* and better cards by at least 100%( doubled). Remove tier 1 & 2 ( coins and shells) materials all together as well.
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Re: Guild shop

Postby Nakazawa » Tue Feb 11, 2014 2:58 pm

My only suggestion: it's ok to cap Also baby dragons only If you make 4* appear in the shop. This would avoid waiting years to buy 64 single dragons.
Kermit, GM of Damn Guild Name.
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Re: Guild shop

Postby Mida » Tue Feb 11, 2014 3:14 pm

These changes are not making me happy. I dont see any reason to do this since a lot of people will stop spending money on the game and that couldnt be the thing you are aiming at as a developer.
And stocking up this week. Havent seen a decent card in guildshop for weeks so whats the chance something good will turn up this week.
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Re: Guild shop

Postby Dav55 » Tue Feb 11, 2014 3:20 pm

Do it now. Quit using this as a reason to get people to buy gems. Update it today!!! Why wait when you say we'll have better drop rates. Why wait when those few a** hats think they know better than everyone else. Why wait and let everyone build up frustration and anger. Get the update over with so we can move on to another game by a different company.
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Re: Guild shop

Postby TitusK » Tue Feb 11, 2014 3:55 pm

I also find it oddly strange they just now take notice to the post. It has been up for a while now.
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Re: Guild shop

Postby Midas » Tue Feb 11, 2014 5:14 pm

Mida wrote:I dont see any reason to do this since a lot of people will stop spending money on the game and that couldnt be the thing you are aiming at as a developer.


You farm Mine on weekend, wait for 6* card in guildshop, buy 4 of them and make 8*. How this bring money to PM? You don't spend gems on any of this steps.
If you look at this from Playmage side, you will see that it replace Gem Recruit for top players.

This almost instant creation of 8* cards - is that make current system imbalanced.

With new shop players will have lots of different 6* cards and value of Gem Recruit will be high, as way to make 7* and 8*
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