Potential Bonus 6* Tutorial Cards (List in Progress)

Potential Bonus 6* Tutorial Cards (List in Progress)

Postby Peridot Weapon » Sat Sep 28, 2013 1:18 pm

Right. There's a LOT of 6* cards in this game! The Monster List says there's 66 in all.

I'm not sure how many of those can be acquired as your "bonus card" for completing the tutorial and how many of them can only be earned through other ways, but you can slowly but surely see a list of the possible cards by going to "Recruit," scrolling to the bottom, and seeing the rare cards that the five most recent players have acquired.

Through that, and largely from the help of wahoyaho from the Toucharcade forums, we've started compiling a list of cards, starting stats and skills for those 6* cards. It's helpful to look through so you can see what cards are out there, and which ones you'd prefer to either have as your own starter or try to find friends that are using them as their leader card.


Here's the list so far:

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6* FIRE CARDS

Agni the God of Fire | God (Balance)
H 660 / A 454 / R 250 / 18 CP
Fire Rain: Causes 30,000 fire damage to all earth-based enemies. (15 Turn Recharge.)
Fire Oath: HP/ATK of fire-based members increases 2X.

Cannoneer | Human (Balance)
H 890 / A 541 / R 206 / 15 CP
Wild Chance I: Small boost to WILD symbols appearing for 5 turns. (16 Turn Recharge.)
Flame Wall: Reduces fire-based damage by 50%.

Catalina the Red | Human (Balance)
H 557 / A 329 / R 109 / 15 CP
Flame Bolt: Causes moderate fire damage to a single enemy. (30 Turn Recharge.)
Flame Wall: Reduces fire-based damage by 50%.

Flesh Lotus | Demon (Attack)
H 465 / A 631 / R 195 / 15 CP
Poison Fog: Causes all enemies to be moderately poisoned. (20 Turn Recharge.)
Fire Vengeance: Chance to counter any damage with a small amount of fire-based damage.

Greater Fire Elemental | Nature (Recovery)
H 632 / A 526 / R 294 / 18 CP
Heal Chance III: Great boost to RECOVERY symbols appearing for 3 turns. (16 Turn Recharge)
Fire Inscription: ATK/Recovery of fire-based members increases 1.5X.

Queen Arachne | Beast (Balance)
H 598 / A 554 / R 134 / 14 CP
Wild Chance I: Small boost to WILD symbols appearing for 5 turns. (16 Turn Recharge.)
Fire Totem III: Chances of matching fire symbols moderately increased.

Valkyrie the Goddess | Human (Balance)
H 855 / A 460 / R 183 / 12 CP
Anti-Water Field: Water-based attacks nullified for 3 turns. (20 Turn Recharge.)
Oracle of Fire: HP of fire-based members increases by 2.5X.

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6* WATER CARDS

Amazon Raider | ????? (Class)
H 866 / A 449 / R 186 / ?? CP
Anti-Water Field: Water-based attacks nullified for 3 turns. (20 Turn Recharge.)
Oracle of Water: HP of water-based members increases by 2.5X.

Hell Marionette | Demon (Attack)
H 475 / A 621 / R 197 / 15 CP
Frighten: Increase the attack countdown timer of all enemies for 5 turns. (25 Turn Recharge.)
Death Guard II: Recovers team with 1 HP if defeated by a single attack when HP is above 50%.

Medusa the Jealous | Demon (Attack)
H 515 / A 866 / R 153 / 15 CP
Deep Freeze: Causes great Water damage to a single enemy. (30 Turn Recharge.)
Attack Rune: ATK of "attack-type members" increases by 2X.

Mermaid Princess (Prize from the Ocean Treasure Map. Stats unknown.)

Poseidon the God of the Sea | God (Balance)
H 674 / A 439 / R 252 / 18 CP
Rain Storm: Causes 30,000 water damage to all fire-based enemies. (15 Turn Recharge.)
Water Oath: HP/ATK of water-based members increases 2X.

Saintess of the Ocean | Nature (Recovery)
H 404 / A 350 / R 402 / 14 CP
Heal Chance II: Significant boost to RECOVERY symbols appearing for 3 turns. (13 Turn Recharge)
Healing Light: Recovers huge amount of HP each turn.

Shell Fairy Queen | Beast (Balance)
H 609 / A 543 / R 135 / 14 CP
Wild Chance I: Small boost to WILD symbols appearing for 5 turns. (16 Turn Recharge.)
Water Totem III: Chances of matching water symbols moderately increased.

Siren | Nature (Recovery)
H 643 / A 514 / R 295 / 18 CP
Heal Chance III: Great boost to Recovery symbols appearing for 3 turns. (16 Turn Recharge)
Water Inscription: ATK/Recovery of water-based members increases 1.5X.

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6* EARTH CARDS

Cyclops | Demon (Attack)
H 258 / A 400 / R 121 / 20 CP
Earth Quake: Causes 20,000 earth damage to all enemies. (15 Turn Recharge.)
Blessed Wall: Greatly reduces damage caused by all enemies when HP is full.

Demeter the Goddess | God (Balance)
H 672 / A 442 / R 254 / 18 CP
Howling Winds: Causes 30,000 damage to all water-based enemies. (15 Turn Recharge.)
Earth Oath: HP/ATK of earth-based members increases 2X.

Floral Saintess | Beast (Recovery)
H 402 / A 354 / R 404 / 14 CP
Heal II: Recovers HP equal to 5X member's recovery power. (10 Turn Recharge.)
Healing Dance: Recovers a large amount of HP each turn.

Flower Messenger | Nature (Recovery)
H 642 / A 517 / R 297 / 18 CP
Heal Chance III: Great boost to Recovery symbols appearing for 3 turns. (16 Turn Recharge)
Earth Inscription: ATK/Recovery of earth-based members increases 1.5X.

Ghost Ship | Demon (Attack)
H 473 / A 622 / R 199 / 15 CP
Earth Strength: ATK of earth-based members increases 1.5X for 2 turns. (17 Turn Recharge)
Earth Vengeance: Chance to counter any damage with a small amount of earth-based damage.

Royal Fencer | Human (Balance)
H 905 / A 527 / R 213 / 15 CP
Wild Chance I: Small boost to WILD symbols appearing for 5 turns. (16 Turn Recharge.)
Earth Wall: Reduces earth-based damage by 50%.

Tauren Warrior | Beast (Balance)
H 607 / A 545 / R 137 / 14 CP
Wild Chance I: Small boost to WILD symbols appearing for 5 turns. (16 Turn Recharge.)
Earth Totem III: Chances of matching earth symbols moderately increased.

Warrior Princess | Human (Balance)
H 865 / A 450 / R 187 / 12 CP
Anti-Earth Field: Earth-based attacks nullified for 3 turns. (20 Turn Recharge.)
Oracle of Earth: HP of dark-based members increases by 2.5X.

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6* LIGHT CARDS

Alice in Wonderland | Demon (Attack)
H 477 / A 619 / R 201 / 15 CP
Life Leach: A small percentage of damage dealt is converted to HP recovery for 3 turns. (15 Turn Recharge.)
Dark Wall: Reduces dark-based damage by 50%.

Archangel | God (Balance)
H 677 / A 437 / R 257 / 18 CP
Holy Rain: Causes 30,000 damage to all dark-based enemies. (15 Turn Recharge.)
Light Oath: HP/ATK of light-based members increases 2X.

Birdman Garuda | Beast (Balance)
H 610 A 542 R 139 / 14 CP
Wild Chance I: Small boost to WILD symbols appearing for 5 turns. (16 Turn Recharge.)
Light Totem III: Chances of matching light symbols moderately increased.

Butterfly Fairy Queen | Nature (Recovery)
H 645 / A 513 / R 299 / 18 CP
Heal Chance III: Great boost to RECOVERY symbols appearing for 3 turns. (16 Turn Recharge)
Light Inscription: ATK/Recovery of light-based members increases 1.5X.

Fairy Queen | Nature (Balance)
H 807 / A 979 / R 237 / 20 CP
Holy Breath II: Causes moderate light damage to all enemies. (10 Turn Recharge)
Healthy Boost I: When HP is full, all member's attack power increases 2X.

Holy Priestess | Human (Recovery)
H 407 / A 347 / R 407 / 14 CP
Heal III: Recovers HP equal to 10X member's recovery power. (20 Turn Recharge.)
Healing Light: Recovers a huge amount of HP each turn.

Succubus Queen | Demon (Attack)
H 526 / A 874 / R 162 / 15 CP
Holy Light: Causes great Light damage to a single enemy. (30 Turn Recharge.)
Attack Rune: ATK of attack-race members increases by 2X.

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6* DARKNESS CARDS

Cat Thief | Beast (Balance)
H 597 / A 555 / R 132 / 14 CP
Wild Chance I: Small boost to WILD symbols appearing for 5 turns. (16 Turn Recharge.)
Dark Totem III: Chances of matching dark symbols moderately increased.

Cyborg Berserker | Human (Balance)
H 854 / A 462 / R 182 / 12 CP
Anti-Dark Field: Dark-based attacks nullified for 3 turns. (20 Turn Recharge.)
Oracle of Darkness: HP of dark-based members increases by 2.5X.

Demon | Demon (Recovery)
H ? / A ? / R ? / 20 CP
Void Bomb: Causes 20,000 dark damage to all enemies. (15 Turn Recharge.)
Healing Dance: Recovers large amount of HP each turn.

Demon Spirit | Nature (Recovery)
H 630 / A 528 / R 291 / 18 CP
Heal Chance III: Great boost to RECOVERY symbols appearing for 3 turns. (16 Turn Recharge)
Light Inscription: ATK/Recovery of light-based members increases 2X. (For a DARKNESS card? Odd.)

Fallen Archangel | Demon (Attack)
H 463 / A 633 / R 194 / 15 CP
Dark Strength: ATK of dark-based members increases 1.5X for 2 turns. (17 Turn Recharge)
Light Wall: Reduces light-based damage by 50%.

Homunculus | Nature (Recovery)
H 356 / A 127 / R 193 / 20 CP
Full Heal: Completely recover all HP. (20 Turn Recharge)
Nature Rune: ATK of nature-race members increases 1.5X

Maiden of Darkness | Demon (Recovery)
H 383 / A 372 / R 395 / 14 CP
Poison Gas: Lightly poisons all enemies. (15 Turn Recharge.)
Saver I: Slightly reduces coin costs to spin the reels for the rest of this battle.

Queen Persephone | God (Balance)
H 658 / A 456 / R 247 / 18 CP
Dark Waves: 30K dark damage to all light based enemies. (15 Turn Recharge.)
Dark Oath: HP/ATK of dark-based members increases 2X.

Vampire Princess | Demon (Attack)
H 495 / A 906 / R 148 / 15 CP
Black Hole: Causes great dark damage to a single enemy. (30 Turn Recharge.)
Attack Rune: ATK of attack-race members increases by 2X.
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Of the cards listed above, Holy Priestess (the one I have) still looks like the best all-purpose card to me. You'll always need healing, and if you have a high HP team, you're pretty much invincible unless a single enemy (or a group of several that all attack on the same turn) can drop you down to zero health before you have a chance to recover.

Cyclops and Demon are both pretty impressive as well, but due to their high command point cost (20), it's possible neither of them are starter cards and you can only find them by actual "gem summons."

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Peridot Weapon (Dragon Era: Slots Adventure Friend Code = aoy125)
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Re: Potential Bonus 6* Tutorial Cards (List in Progress)

Postby thievingsquirrel » Tue Apr 07, 2015 5:04 am

Most of those are correct but there are 5 all up that aren't available in that summon:
- Catalina the Red
- Mermaid Princess
- Cyclops
- Fairy Queen
- Demon
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