Stages and dungeons seem to be getting increasingly harder with decent cards becoming less available to obtain. I wonder if this is the right business plan to adopt??
BackgroundPanzers unable to reasonably achieve and skill up (Yes sailor miles, but skilling up would cost a fortune)
"Hitters" Succubus" etc, could be farmed from the "Easy" panzer stages
Gem recruits IMO aren't fantastic value. Guaranteed 1 in 10 6*, that could still be a worthless card in reality.
No real decent cards available from stages.
Looks like your trying to make new content challenging to the "old guard" (no disrespect) who have panzers etc, which I get; but surely these players are retiring from the game probably on a weekly basis? Their interest in the game having been playing for so long will fade and it will be very difficult to maintain this player base. Without creating a significantly superior card for them to want (Which you don't want to do another Panzer, how can you keep them interested?) I'm sure many Elite players only play at weekends and Guild wars
New and existing mid-high level players (Not elite level) who cant get the decks that we're previously available will lose interest. You
do have an option to make the game exciting and viable for these players by creating levels that can be reasonably achieved without a million revive pots. Yes the elite players will have an easy time on these, but I think your future model should focus around the mid-high tier gamers. These will be the future
Anyone's thoughts?