Nakazawa wrote:Thanks.
Another question: is there an hidden sense that I'm missing seeing that bosses hits for, example, 4kdamage and after their 3d hit they hit 2 times for 2k or maybe even lower? Is it intended to work this way (maybe to avoid hell marionette combo) or is it a bug?
Hi Nakazawa, it's not a bug. Just like Midas said, the design is to create obstacles to low level players with golem or Hell Marionette. So that they will know they have to level up and have a higher HP team.
Clos wrote:I don't know why. The stage two guys hit at the same time and seem to have a stronger attack so they would be able to kills you more often than the actual Boss.
That's because the two monsters don't have as many HP as the boss does and players can kill one first using normal attacks or skills.