Skill Level Cards?

Skill Level Cards?

Postby DrRickso » Fri Jan 17, 2014 9:40 am

Jewel dragons were introduced, and while the benefit vs cost or energy is debatable, they do work for quickly leveling a creature. My question is, can there be another creature that has a chance to level skills regardless of what that is? It could be considerably less than using a like skill card to strengthen (maybe 5%-%10 chance per card used). There are many high end skills in this game that are not realistic to level once, let alone max out.

Thanks!
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Re: Skill Level Cards?

Postby SaltCreet » Fri Jan 17, 2014 10:33 am

+1
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Re: Skill Level Cards?

Postby fire ice » Fri Jan 17, 2014 11:14 am

Very good idea!
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Re: Skill Level Cards?

Postby Odin » Fri Jan 17, 2014 11:27 am

I love this idea. make the brown chest is 1% and gold chest is 2%. wouldn't want t to be too easy hah?
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Re: Skill Level Cards?

Postby Mumm » Fri Jan 17, 2014 11:28 am

This would be amazing to have or any kind of way to level up skills besides strengthening with same skill. Any of the 6* cards are almost impossible to level up their skills and would add a lot of value to have reasonable way to level up their skill.
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Re: Skill Level Cards?

Postby DrRickso » Fri Jan 17, 2014 11:41 am

Odin wrote:I love this idea. make the brown chest is 1% and gold chest is 2%. wouldn't want t to be too easy hah?


4* = 1%, 5* = 3%, 6* = 5%
maybe something like that would work
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Re: Skill Level Cards?

Postby admin » Fri Jan 17, 2014 11:44 am

I will forward this idea to the dev team for possible considerations in future expansions, but I wouldn't hold my breathe or get hopes high on this one. Increasing skill levels is intentionally designed to be very difficult, as its' a final stretch goal for players who have already maxed out everything else. If we do ever add new reagents as an alternative method (or as a chance booster) to increase skill in the future, it will likely be also extremely hard to obtain as well.
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Re: Skill Level Cards?

Postby Mumm » Fri Jan 17, 2014 12:06 pm

I understand the idea behind having almost impossible stretch goal, but is that really enough to motivate someone to keep playing? Myself personally wouldn't bother it's so far out of reach its not worth the time or money. I can see collecting all the cards as a really long stretch goal which would keep me playing. Which seems pretty crazy to do since so many are very rare and new ones are being added all the time. At least that mentally it seems achievable and would keep me playing the game.
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Re: Skill Level Cards?

Postby Midas » Fri Jan 17, 2014 12:29 pm

I think that there won't be universal skill level items.
Because you will keep them and use to level Panzers and Zeus, not Maidens or Cyber Berserk)

Right now rarity of cards directly connected to chances of skill level up.
With introduction of such items they will be not connected. And it will have great impact on game.
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Re: Skill Level Cards?

Postby slacks » Mon Jan 20, 2014 10:48 am

DrRickso, thanks for posting this as its own thread. I've obviously brought this up several times, but its nice to see a response from the development team.
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