Zues

Zues

Postby Jas0n » Tue Feb 04, 2014 5:51 pm

Is Guild Shop the only place to find him?

How much does he cost?

How does his 30% damage skill work on Guild War Boss?
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Re: Zues

Postby Boop » Tue Feb 04, 2014 6:07 pm

1, Guild Shop or Gem Recruit
2, 20,000 GP (This price tag is the same for most 6*)
3, It works on the GW boss in the same sense that it works on any monster. It does 30% of their current health in damage, ignoring armour.

In regards to your third question, waiting that many turns for only 30% damage on a GW boss is not a sound tactical decision. You should have killed (or be close to killing) the boss by turn 18. If you're waiting for a Zeus charge you've probably structured your team incorrectly.
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Re: Zues

Postby Jas0n » Tue Feb 04, 2014 6:39 pm

Oh I didn't know GW boss was killable. Doesn't it have insane amount of HP to kill in 18 turns??

How many guild points do you get for killing it?

-thx


Edit: Also is it advisable to buy 2 Zues if you ever see it in shop? (I cannot afford it but would like to know for the future)
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Re: Zues

Postby Boop » Tue Feb 04, 2014 6:49 pm

GW Boss is definitely kill-able. To get fast kills either run a Reaper team, or x4 Atk/HP teams.

You get roughly 1100 points. Sometimes more, sometimes less. Unsure why.

I would personally buy 5 Zeus. 4 to create a 8*, and 1 6* left over in case you need to skimp on CP randomly.

Context: Let's say I'm primarily running a White Mono team, but with a Zeus. That means my leader is either giving x2 Atk/HP or x2.5 HP to all white creatures. Zeus is clearly there just for the 30% activate. As a result of this fielding the 8* for 30CP is not as valuable as saving my CP for the White side of the team. So in this example I would only use the 6* Zeus.

That is of course me being fussy and trying to min/max my team layouts, which not everyone is into.
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Re: Zues

Postby Skamtru » Tue Feb 04, 2014 6:58 pm

The more you overkill the GW boss, the more points you score.
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Re: Zues

Postby Boop » Wed Feb 05, 2014 1:23 am

Oh, so you're implying the boss goes into 'negative health' and you gain points accordingly?
Interesting if true. Have to re-think my team a bit.
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Re: Zues

Postby Odin » Wed Feb 05, 2014 1:36 am

viewtopic.php?f=36&t=11749

lickzy has asked about this before ;)
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Re: Zues

Postby Clos » Wed Feb 05, 2014 6:04 am

I find Zeus more useful for Panzer Runs. GW might be good for this one as a fire team will be usefull. I only have one hp card so I may run Zeus as a filler card along with 2 Fire Panzer Dragons. Other than this GW though not the best card for GW.

Anytime you have a god that goes to 8* in shop I would jump on it and get 4. They are great for arena and at 30 gp they are better than Panzer.
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Re: Zues

Postby Nakazawa » Wed Feb 05, 2014 8:45 am

So the average price for 6* Is 20k?
I've seen only 15k ones (apart Zeus)
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Re: Zues

Postby digitalwei » Wed Feb 05, 2014 1:20 pm

Boop wrote:GW Boss is definitely kill-able. To get fast kills either run a Reaper team, or x4 Atk/HP teams.

You get roughly 1100 points. Sometimes more, sometimes less. Unsure why.

I would personally buy 5 Zeus. 4 to create a 8*, and 1 6* left over in case you need to skimp on CP randomly.

Context: Let's say I'm primarily running a White Mono team, but with a Zeus. That means my leader is either giving x2 Atk/HP or x2.5 HP to all white creatures. Zeus is clearly there just for the 30% activate. As a result of this fielding the 8* for 30CP is not as valuable as saving my CP for the White side of the team. So in this example I would only use the 6* Zeus.

That is of course me being fussy and trying to min/max my team layouts, which not everyone is into.


Dang it boop, that's a great idea. Now we have to make sure we have at least 100kgp laying around. Guess that's what I'll be doing all weekend ;-)
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