Page 1 of 2

suggestions/discussion on future bonus maps

PostPosted: Thu Feb 06, 2014 2:12 pm
by mee
Panzer is a radical card I'm grateful for owning...panzer is in the process of being recycled with a couple left after fire pz...I'm hoping we can suggest what cards we earn next bonus maps if there is any...new content is fun..so i vote for new bonus maps...maybe another sweet attack card set would be sweet..or a healing set?...what's your thoughts?

Re: suggestions/discussion on future bonus maps

PostPosted: Thu Feb 06, 2014 2:31 pm
by DrRickso
My wish list:

New hp modifier cards... ex. 3x hp to balanced, 2x hp/atk to demons... basically id like to see some useful hp modifiers that would allow more mixed team usage for late game as opposed to having to go monochromatic all the time.

More Zeus/blackbeard x% off type cards available, as the bosses with insane hp are boring to sit through without that skill, but I wouldn't hold my breath there. Why can't each color have a % off card? That said- how about a Cyclops equivalent in other colors?

Universal 'Skill Level Up' booster cards similar to jewel dragons.

Re: suggestions/discussion on future bonus maps

PostPosted: Thu Feb 06, 2014 4:01 pm
by Clos
I would like more hp cards. I wish I could hit 100k hp with healer. I can dream lol.

Re: suggestions/discussion on future bonus maps

PostPosted: Thu Feb 06, 2014 5:04 pm
by slacks
It would be great to see an added team bonuse for using a full set of a certain characters. i.e. 'Pirate Team Bonus' for using Blackbeard, Pirate Lord Catalina, Jellyfish Queen 8*, etc. - all on the same team gets +15% _______ (attack, hp, etc.). There are several reasons this would be more interesting:

- Players strive to go for certain cards that may not be great individually, but complete the deck making some of the lesser (but more rare) cards more valuable (see http://www.playmage.com/forum/viewtopic.php?f=36&t=12756)
- Offers individual incentives outside of guild lab bonuses
- Gives more focus on collecting the various teams of cards rather than the individual power cards

Re: suggestions/discussion on future bonus maps

PostPosted: Thu Feb 06, 2014 6:39 pm
by Nakazawa
7* healers with 5k Heal.
More greatly reduce cards.
Skill bonus race (or material/item).
Golden chest % raised card, make it very weak so you couldn't bring it as leader for panzer and stuff but just for low level areas. It sucks to farm 30 times the same stage to get a single yellow chest ahah

Re: suggestions/discussion on future bonus maps

PostPosted: Thu Feb 06, 2014 6:47 pm
by Boop
Nakazawa wrote:Golden chest % raised card, make it very weak so you couldn't bring it as leader for panzer and stuff but just for low level areas. It sucks to farm 30 times the same stage to get a single yellow chest ahah


This is a great idea actually. +1

Re: suggestions/discussion on future bonus maps

PostPosted: Fri Feb 07, 2014 3:43 am
by mee
Playmage, is there anything planned for when pzs recycled is finished?

Re: suggestions/discussion on future bonus maps

PostPosted: Fri Feb 07, 2014 4:48 am
by Midas
Why Panzer shouldn't be recycled?
Many of players still don't have them.

Re: suggestions/discussion on future bonus maps

PostPosted: Fri Feb 07, 2014 11:15 am
by admin
Midas wrote:Why Panzer shouldn't be recycled?
Many of players still don't have them.


Yes, Panzer will continue to be available for while, which give other players a chance to max out the skills as well.

Re: suggestions/discussion on future bonus maps

PostPosted: Fri Feb 07, 2014 11:33 am
by Proton
Well now that's lazy.