admin: evolving, cp and skills...

Re: admin: evolving, cp and skills...

Postby slacks » Wed Feb 12, 2014 1:18 pm

Midas wrote:Fire Breath IV - is Fire Panzer dragons skill, with completely different CD.
But I agree about increasing chances to 30% at least.

Good thing is that currently you can feed 8* dragons with 6* - they have same skill)


If they changed the reg. 8* dragon active skill to Fire breath IV (which it really should be), you could feed your panzers to your regular dragon for skill leveling instead of feeding 6* dragons to your 8*. It would actually be easier to level your regular dragons if this was done since leveling even one baby dragon to a 6* is an enormous task in itself. It would also balance off the 8* as being better than a 7*.
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Re: admin: evolving, cp and skills...

Postby DrRickso » Wed Feb 12, 2014 1:45 pm

back to the original cp after evolving issue:
is it possible to add in a feature that would let you toggle between using the lower versions of the card you already evolved for the sake of fitting in more teams? seems odd to require someone to keep a 6*, 7*, & 8* version of the same card considering we only have 150 slots and a current monster list of 312, not to mention space needed for strengthening cards.
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Re: admin: evolving, cp and skills...

Postby digitalwei » Wed Feb 12, 2014 1:53 pm

DrRickso wrote:back to the original cp after evolving issue:
is it possible to add in a feature that would let you toggle between using the lower versions of the card you already evolved for the sake of fitting in more teams? seems odd to require someone to keep a 6*, 7*, & 8* version of the same card considering we only have 150 slots and a current monster list of 312, not to mention space needed for strengthening cards.


+1 very nice idea!
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Re: admin: evolving, cp and skills...

Postby admin » Thu Feb 13, 2014 6:24 am

We have further increased the max stats for the 8-star Zeus and Thetis as their skill don't benefit from the skill increase. The 8-star dragons now have slightly shorter skill cooldown to start with. Max player level cap will also be increased soon to accommodate the higher CP cost of evolved cards. For details, please see:
viewtopic.php?f=35&t=12900
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Re: admin: evolving, cp and skills...

Postby DrRickso » Thu Feb 13, 2014 10:39 am

admin wrote:We have further increased the max stats for the 8-star Zeus and Thetis as their skill don't benefit from the skill increase. The 8-star dragons now have slightly shorter skill cooldown to start with. Max player level cap will also be increased soon to accommodate the higher CP cost of evolved cards. For details, please see:
viewtopic.php?f=35&t=12900


Thanks for adjusting in our favor, but there is still a similar issue on many other cards and much more relevant and noticeable on the 6 to 7* evolutions of most cards beyond the three mentioned above.
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Re: admin: evolving, cp and skills...

Postby digitalwei » Fri Feb 14, 2014 8:15 am

admin wrote:We have further increased the max stats for the 8-star Zeus and Thetis as their skill don't benefit from the skill increase. The 8-star dragons now have slightly shorter skill cooldown to start with. Max player level cap will also be increased soon to accommodate the higher CP cost of evolved cards. For details, please see:
viewtopic.php?f=35&t=12900


Thanks admin, I like this last change too. Have had a couple 8* dragons sitting in their stalls ever since creating them. Now perhaps they'll get a little more exercise!
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