could you look into the mechanics of evolving cards and the relation to cp? i dont understand the purpose of upgrading cards like reaper, zeus, and cyclops (amongst others). 6-8* has a jump in cp, yet the skills remain relatively the same. i understand that theres a modest stat increase, but shouldnt evolving be something that is sought after for something beyond a minor stat bump?
i get that 8* cyclops has a higher direct damage, but the counter goes up as well. zeus stays at 30% and reaper skill doesnt change. why the huge increase in cp? if i have a 6* reaper, and can fit it in my team- why should i be discouraged from evolving it beacuse i can no longer use it that team?
my suggestion is, either cp should remain static across evolution, the skill counter should decrease, or the ability/stats should significantly improve to justify the cp increase. i would think any of this would encourage people to seek duplicate cards for the sake of evolution- especially in light of your planned guild shop limitations.