Admin: Guild shop changes.

Admin: Guild shop changes.

Postby Slikknick » Tue Feb 18, 2014 3:50 pm

Now that certain items in the guild shop can only be bought once, instead of greying the item out and writing purchased over the redeem box once it is purchased, would it not make more sense to shuffle the slot to a new random item? Might make some of the players that you have greatly disappointed over the last 2 weeks a little bit happier about the game.
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Re: Admin: Guild shop changes.

Postby DrRickso » Tue Feb 18, 2014 4:13 pm

+1... I like the "soft refresh" idea.
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Re: Admin: Guild shop changes.

Postby fire ice » Tue Feb 18, 2014 5:08 pm

Awesome idea!
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Re: Admin: Guild shop changes.

Postby slacks » Tue Feb 18, 2014 5:09 pm

+1... This would also help offset the plethora of guild points we can't spend as well.
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Re: Admin: Guild shop changes.

Postby admin » Tue Feb 18, 2014 6:05 pm

This sounds like a great idea. Unfortunately, it was turned down by the design team as doing so actually indirectly increases appear rate of all cards by more than an additional 70%. The purchased status display is also a better UI feedback than replacing the item and there is also some current technical restrictions preventing soft refresh as well, but that's not as important.
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Re: Admin: Guild shop changes.

Postby little fatty » Wed Feb 19, 2014 7:24 am

admin wrote:This sounds like a great idea. Unfortunately, it was turned down by the design team as doing so actually indirectly increases appear rate of all cards by more than an additional 70%. The purchased status display is also a better UI feedback than replacing the item and there is also some current technical restrictions preventing soft refresh as well, but that's not as important.


or can we just shorten the refresh time of the guild shop into half? Or it takes too long to spend some guild points.
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