Panzer Holy Question

Re: Panzer Holy Question

Postby Clos » Fri Feb 21, 2014 12:48 am

Boop wrote:Dragon rider gives you a heal that you don't require if you're running Cyclops. You'll take considerably less damage with Cyclops leader, thus your healer will ensure you're at full health each tick on the last round.

When you create a thread asking for help, and someone gives you the best answer thus far, say thanks.


yup and to be honest the cyclops's attack is way more useful then the full heal. The only reason to use dragon knight is if you need the extra hp because you cant make the minimum.
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Re: Panzer Holy Question

Postby digitalwei » Fri Feb 21, 2014 1:02 am

For hell stage:
- with cyclops
-- round 5 needs > 11,700 hp
-- round 10 needs healer > 3590/round (holy priestess heals 3735)
- with 50% light dmg knight
-- round 5 needs > 9,700 hp
-- round 10 needs 2-3 healers (you will lose ~1100 hp/round even with a holy priestess)

For insane stage:
- with cyclops
-- round 5 needs > 11,300 hp
-- round 10 needs healer > 3590/round (holy priestess heals 3735)
- with 50% light dmg knight
-- round 5 needs > 14,550 hp (since one light and one dark hitter)
-- round 10 needs 2-3 healers (you will lose ~1100 hp/round even with a holy priestess)

The conclusion is self-evident...cyclops works much better all around, especially if you just want to auto-spin and let it run for an hour or so after you've reached the boss (before boss, you have to carefully use skills to avoid multiple hits).
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Re: Panzer Holy Question

Postby Boop » Fri Feb 21, 2014 1:17 am

GET AWAY FROM HERE WITH YOUR MATH. IT DOESN'T HAVE 50% DAMAGE REDUCTION AND YOU GET HIT EVERY TURN GUYS. I DON'T NEED YOUR HELP
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Re: Panzer Holy Question

Postby HernHunter » Fri Feb 21, 2014 1:47 am

I am grateful for each opinion & i thank for Your too Boop. Thanks for math digitalwai. It is always good to learn new look into game.
I did not connect before:
1) taking less dmg when using cyclops
+
2) less recovery needed to reach again full HP, then with 50% reduction
=
you gain full HP each turn on panzer dragon, so you again get cyclops bonus.
Now i need to work on my cyclops to gain them some HP.
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Re: Panzer Holy Question

Postby Boop » Fri Feb 21, 2014 2:45 am

Rgr that.

1 - Cyclops
2 - Zeus (Or Dark Panzer if no Zeus)
3 - Dark Panzer
4 - Immortal Snake Spirit
5 - Immortal Snake Spirit
6 - White Healer

This is your ideal team for this current Panzer. Will do Hell in around 30-40 mins.

Edit: Odin, I know you were asking me about this before. Let me know if you need further info.
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Re: Panzer Holy Question

Postby Xanity » Fri Feb 21, 2014 3:07 am

Here are the data I collected for Hell Panzer Holy Dragon Stage ;)
Maybe the data can help :D

Image

Feel free to report or delete this post if it's unrelated to the OP topic

Good Luck :) ,


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Re: Panzer Holy Question

Postby Boop » Fri Feb 21, 2014 4:03 am

Xanity. Thanks for the friend request. Try again after this Panzer. I just cut my friend list to ensure 8* Cyclops was always available.
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Re: Panzer Holy Question

Postby digit4l » Fri Feb 21, 2014 5:50 am

Nice table Xanity. If your data is correct, cycplos+healer is the best combo (at least this combo would need lesser hp than -50% one)

stage/round 5 is the hardest part:
need ~11200HP with cyclops OR 13550HP with -50% light dmg

correct me if I'm wrong :geek:
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Re: Panzer Holy Question

Postby Boop » Fri Feb 21, 2014 6:07 am

If you want to step up to hell, cyclops/healer isn't the best combo, it's the only combo. We didn't need charts 2 months ago to figure that. :p
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Re: Panzer Holy Question

Postby Xanity » Fri Feb 21, 2014 7:08 am

The 50% reduction is useless at round 9. Dark Maiden is "Dark" you know, she is "Dark" either from her appearance or her attack. Boop is the one that help me with fire panzers before, Thank You Boop :D. Light Panzers is basically the same with fire.
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