Panzer Holy Question

Panzer Holy Question

Postby HernHunter » Thu Feb 20, 2014 5:08 am

It is my 1st time Panzer Holy, so do not know any data about Insane map. If anyone can post team needed do pass, panzer dragon (last wave) tactic & what waves are dangerous would be great
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Re: Panzer Holy Question

Postby Odin » Thu Feb 20, 2014 6:58 am

At least you need 9300hp. and stage 6 are dangerous(sync hit in 4 turn). and boss burn 4700 dmg per turn. so 3 heal skill is needed. or 2 I think. ( dragon knight leader is already 1 full heal skill)
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Re: Panzer Holy Question

Postby HernHunter » Thu Feb 20, 2014 7:00 am

Thank you Odin, you helped a lot.
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Re: Panzer Holy Question

Postby XXXX » Thu Feb 20, 2014 12:34 pm

O
Odin wrote:At least you need 9300hp. and stage 6 are dangerous(sync hit in 4 turn). and boss burn 4700 dmg per turn. so 3 heal skill is needed. or 2 I think. ( dragon knight leader is already 1 full heal skill)


Is the 4700 dmg. From the boss with dragon knight's 50% dmg. Reduction?
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Re: Panzer Holy Question

Postby Midas » Thu Feb 20, 2014 1:30 pm

Yes, it's with 50% damage reduction.
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Re: Panzer Holy Question

Postby Nakazawa » Thu Feb 20, 2014 7:23 pm

So, is this the hardest panzer?
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Re: Panzer Holy Question

Postby bindur » Thu Feb 20, 2014 7:58 pm

It seems as though it got a buff since the first time around. I do not recall insane dealing over 4k damage per turn with a 50% light reduction.
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Re: Panzer Holy Question

Postby Boop » Thu Feb 20, 2014 8:25 pm

Cyclops is more efficient than a 50% leader. Just quietly.
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Re: Panzer Holy Question

Postby HernHunter » Thu Feb 20, 2014 11:25 pm

Dragon rider as leader gives another chance for healing+ 50% dmg reduction & cyclops leader skill only works with full HP so it is hard to keep full HP with dragon hitting You every round.
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Re: Panzer Holy Question

Postby Boop » Thu Feb 20, 2014 11:56 pm

Dragon rider gives you a heal that you don't require if you're running Cyclops. You'll take considerably less damage with Cyclops leader, thus your healer will ensure you're at full health each tick on the last round.

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