by digitalwei » Sat Feb 22, 2014 11:40 am
Interestingly enough, more crippling is the fact that you can only buy one material per refresh. This has effectively halted my attempts to skill up with succubi, for instance. Unlike others, I wasn't foresighted enough to stock up on hundreds of coral beforehand...
My 150 card slots, as I predicted, are filling up fast with cards I'm hoping to evolve to skill up key hitters like Medusa the Jealous, Succubus Queen, Vampire Princess, etc. I can find plenty of the feeder cards, and level them up, but cannot get enough coral, etc to evolve them to give me the 15% skill strengthen shot I need. Given the current mechanics, it actually appears easier and quicker to skill up panzers more than anything else. You don't have to worry about leveling and evolving the feeder panzers...just find one (in about 10-15 runs) and take your 15% shot. With something like a Succubus, you need to find 2 (one light pz run usually does it), then level one up 20 (a ton of 0.5 e runs, I haven't bothered to count), then find 4 gold corals (10-20 21.fire dragon sea runs), then you can finally evolve it and take your 15% shot at skilling up your queen.
So I have 2 requests please mr admin to make of the devs --
1) Please reconsider increasing card capacity. It is getting very frustrating trying to manage with only 20-25 free slots for level fodder and getting worse fast.
2) Please consider allowing us to buy more materials somehow. Perhaps stocking a random number (1-9) of these in the shop per refresh or something, anything, would be better than just 1. Alternately, get rid of the useless 2-3* cards in the shop and allow the empty slots to refill with whatever materials roll up, with perhaps even duplicate materials or even duplicate cards in a single shop refresh.
Thank you.
GreyRose