Now that I finally have a team able to pass insane (the 25energy map) mines 100% of the time I thought I wold make a comparison with difficult mines (20 energy cost).
If just looking at rewards for energy spent we see insane is a better choice if only slightly.
Insane earns you 52.5xp per energy spent and 3510 gold per energy spent.
Difficult earns 42xp per energy spent and 3100gold per energy spent.
But most players are dropping energy pots on w/e mines so return for time spent is of more interest and value.
So I looked at this using average times to complete each map with 5mins for difficult and 7mins for insane.
(Figures are rounded to make comparison easier as in truth most difficult runs I do are under 5mins and most insane a little over 7min)
Insane I earn 187xp per min and 12.500 gold per min.
Difficult earns 168xp per min and 12,400 gold per min.
So the xp reward remains slightly better but gold return is very much comparable.
I know most higher level players can finish difficult mines in under or around 5mins but I am wondering those that farm insane how quickly they can complete the map.
My team for insane uses one max level panzer and I am sure a second or third one would make insane quicker and more viable to run as a gold farming option.
So has the mines set up really been well designed, if you need at least 1 fully skill leveled panzer to just make farming insane slightly viable for gold return?
Am I to assume that you need at least two fully skill leveled panzers to make it truly worth while and has this been the intention of the design team?
If this is not the case then can a significant bump be considered to insane mines gold reward.
Even at 100,000 gold reward and a 7min run gold per min is just above 14k.
Thoughts here welcome.