mefa wrote:-From your comment, you already know that I am talking about "insane" then why do you use rate for "Hell"?
Because we don't know the rate for insane. No one does, as far as I'm aware.
mefa wrote:-People who are capable of doing "Hell" who already have the "PANZERS" but how without Panzers??
Panzers are always an advantage, but this dungeon has, in a very ironic way, evened them out. See I, like you, have 0 panzers. Yet Insane is easy to beat. And whether you have panzers or not, hell takes several revives. In other words, we're all able to beat Insane easily, and we're all getting f***** by hell. So the advantage of having panzers has, via extremes, been largely diminished. I wish I could say I was happy about that.
Midas wrote:Durst wrote:assuming you need a full 7 satyrs for every single skillup, 15*7 is 105.
You can use only 6 card at strengthening, so you need only 90 satyrs)
I know you can only strengthen with 6 at a time, but that only gives you a 90% chance of success. 1 out of every ten of those will fail, on average. So you need more than just 6 per level. I just threw out the number 7, but if we want to really go into the math:
15*10% = 150%, or one and a half failed strengthenings over the course of 15 attempts at 90% success. Let's take the worst case scenario (two failed strengthenings) and compensate with 12 more satyrs. 81% chance of success, if not you'll have to go back for more. So on average, you should need somewhere in the vicinity of 102 satyrs--my 105 is, as with most of my calculations, a little generous. All of these statistics are, of course, "on average." It's possible to fully level a dragon with 15 satyrs (somewhere in the area of 1 in a trillion attempts should see this), and it's possible to fail with an infinitely large number of satyrs. So these are just generalities.