There is no bandaid solution to this.
Comparison (note: of course no-one can live to 150).
A CEO of a company (guild) has been around for 150 years (level 150 in Dragon Era), he has done his hard yards and made person investments (both time and money) into the company as well. Not to mention well networked because companies 'in the old days' had to work hard to theory craft together in order to advance in the industry. He is cruising along winning a pile of contracts.
A new company (guild) comes along, but only 90 years (level 90 in Dragon Era) of experience. Clearly his time and money spent are lower, and his rewards will take considerably longer to pay off. His network is small because many smaller companies fall over.
The new company (guild) approaches the government (dev/admin) because they feel hard done by. The government shrugs.
Welcome to life. Those who started early and are established are simply better off. There is no solution to the fact that some picked up the game earlier, and some did not. Evening the playing field would undo the fact that there is a time vs reward scale to an overwhelming majority of games.
When I was level 1 in this game, there were already people 100+. Spend your time researching, theory crafting, discussing potential card usage. Even after leaving top 3 guilds I still get PM's from those in them asking how I beat top end stages (in recent times, how I beat Horsemen-Hell with only 3 revives). This network which has been created will lead you to victory, not spending money or solving problems which require United Nations efforts.
Should we just boost everyone to level 180? Give every account every card? Massive gem handouts?
What you really need to understand is that these games are transient. Eventually those top end players will move on. I've seen many old friends in this game go, and recently had to say goodbye to another. Your time to shine will come if you're patient enough.