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Re: Useful scenarios for new horesmen

PostPosted: Thu May 29, 2014 10:04 am
by mefa
Durst wrote:
mefa wrote:What do you mean by "cool down 3"?


Their maxed cd timer is five turns, and since two of those turns are spent using the ability, you only have to wait three turns for the ability to come back.


OMG. you are talking about a horseman level 8 and skill level 5/5!

Re: Useful scenarios for new horesmen

PostPosted: Tue Jun 03, 2014 4:18 am
by Bigbadjohn
Now I find that the horseman's leader ability may not be working I will reserve judgement on horseman and where to use it!

Re: Useful scenarios for new horesmen

PostPosted: Wed Jun 11, 2014 10:54 am
by Amanda
In this current guild war, when teamed with posiedens, the damage can be awesome when they hit.

Re: Useful scenarios for new horesmen

PostPosted: Thu Jun 19, 2014 1:58 pm
by mefa
Amanda, could you share your experience with us?

Do you have to have your own Poseidon leader? what about the other leader?

So far, I haven't found any combo better than ones including reapers (i.e. 2 reapers with panzer, horsemen, etc or reaper/healer combo)

Personally, I neither have reaper nor Poseidon!

Re: Useful scenarios for new horesmen

PostPosted: Thu Jun 19, 2014 2:19 pm
by Ragnarok72
x2hp/Att, double panzer, horseman, 4* dragon, x2hp/att

When lucky you instakill the boss with ur horseman